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  1. #1

    Exclamation Magatsu info, strategy and tips (now with Weak Bullet tips)

    Update log:
    - Updated the Magatsu phase 2 info.
    - Added Weak Bullet order list.


    Weak Bullet order list (full break):
    Quick rundown of what I do when I'm WB maining in my organized JP runs. I highly recommend having a backup WBer.
    Rifle is so strong now that you don't really need to switch to other weapons unless you're not equipped for it, or some other terrible reason.
    The other exception is if you can't get into position easily, in which case Jet Boots is a great help.

    1. Preload as soon as the quest is accapted
    2. 1st WB on the left knee (Magatsu's right).
    3. Always contribute to damage via End Attract or One Point. However, you should not be charging an attack when the multi needs a WB refresh. Multi damage > your damage.
    4. First knee should break before WB wears out.
    5. 2nd WB on the other knee.
    6. Multi should be strong enough to quickly break the arms blocking the belly.
    7. 3rd WB on the belly face, and then 4th once the belly is exposed. This can be done from in front of or from the top buildings on the right.
    8. Reload WB immediately. Belly should go down before WB wears off.
    9. Next 1st WB goes on right shoulder (Magatsu's left). This is what most multis will do, but I prefer the opposite (ala the image below) because there's a tall platform on that side for easy aiming.
    10. When the shoulder face mask breaks, apply 2nd WB on exposed shoulder. Always try to aim for the upper portion of the face, to avoid hitting the platform.
    11. Sometimes, people will get knocked off and the shoulder won't be destroyed in time. Or the first attempt missed. Use 3rd WB to refresh.
    12. WBer should then move to the opposite side of Magatsu and ready for WBing the opposite shoulder.
    13. At this point, having a backup WBer really helps. If not, simply wait for WB to cooldown and then continue as normal.
    14. When the last shoulder is broken, WB the center face. However, make sure at least 2 WB are saved for the ice stun.
    15. During ice stun, it can be difficult to see WB disappearing. Also, if it feels like the face may be exposed and you only have 1 WB left, save it for the exposed face.
    16. In a good multi, Magatsu usually flies upwards after ice stun. For this reason, it's easier to WB the head face because it's easier to jump onto and reposition as Magatsu lands.
    1.7. Once Magatsu has landed, focus on belly. This can be done either from up front or from a distance.


    Magatsu, phase 1 (quick runs):

    Quick summary:
    - Knees -> belly, then focus on the belly.
    - Ignore the codes, as having them fail quickly means more damage dealt.
    - Have a bunch of people with Chain Trigger in every party.
    - This ought to be below: if you time it right, you can dodge all of Magatsu's attacks. Pay attention to his animations and the sound cues.


    Magatsu, phase 1 (full runs, detailed info):

    How to Magatsu:

    Quick summary:
    Too much to read? Here's all you really need to know:
    1. Succeed at as many Quick Trials as possible. This usually means two things: don't get hit, and protect the walls.
    2. Break both knees, then focus on whichever main face (marked red in the below image) has WB on it.
    3. Main faces have two break stages. When a red face turns dark, move to the next main face.
    4. He will die around the time the knees and all three main large faces are all destroyed.





    Important Points:
    Top priority is successfully completing all of the Quick Trials (eg. avoid getting hit), in order to reach 1000 points for the PP regen bonus and ensure phat loots.

    General:
    - If possible, try not to get hit by Magatsu at all. Having a magic weapon for its dodge can help a lot.
    - A single player's mistakes during Quick Trials will seriously impact the entire multiparty. Try not to screw up.
    - Destroying the above red-circled faces will open platforms for melee to stand on. These are vital for melee players to deal damage.
    - If you're melee, don't be afraid to use turrets until platforms are available.
    - If you're a full support character, try to deal some good damage as well.
    - Main faces have two break stages. Stone mask -> platform+red face (weak point) -> dark face (not weak point) = move on to next weak point.
    - Players are completely invincible during catapult jumps. Use this to your advantage.
    - Use War Cry or Showtime on the summoned enemies.
    - (X) Barriers may not work if you're too close. Solid blocks/walls are safer.
    - All of his attacks can be Just Guarded.
    - Try to stay on tall buildings that you can drop behind to shield yourself from Magatsu's Quick Trials.

    Weak Bullet:
    - Weak Bullet is virtually a necessity. Everyone should focus all damage on the Weak Bullet.
    - Weak Bullet users should try to communicate with the multiparty.
    - Even if you can't speak Japanese, they will likely understand basic English, or stuff like "WB = L" or "WB = R".
    - If you're a Weak Bullet user and see that someone is already handling Weak Bullet properly, DO NOT overwrite it. However...
    - Note that Weak Bullet can be applied on all of the trial flying face bombs at the same time.
    - It can also be applied to the enemies that Magatsu summons.
    - Players may eventually attack in a specific order (likely going from left to right, ie. Magatsu's right to his left).

    Jet Boots:
    - Jet boots can be very useful. With the blessing, you can double jump up to Magatsu's belly platform.
    - You can also spam step dash for more air control to easily land on platforms.
    - If you fall from a platform, quickly switching Jet Boots allows you to double jump in mid-fall, back onto the platform.

    Photon Cannons:
    - Take full advantage of all available cannons. The ones not at walls should be used on a Weak Bulleted face for maximum damage.
    - At walls, save the photon cannons for the visage spheres (flying face bombs) Quick Trial.
    - You may want to wait for players to apply Weak Bullet before firing.
    - Try to aim them to hit both the faces and Magatsu at the same time.
    - Photon cannons do about 110k damage per tick to Magatsu's red faces, and around 400k per tick to a red face with Weak Bullet applied.
    - It takes 1-2 ticks to kill a flying face bomb, so you can pretty much safely sweep the laser without stopping.
    - On the final turn before the last wall, there are two cannons facing him. Try to wait for a front face to be WB'd before using these cannons.


    Weak Points:
    Destroying weak points counts towards obtaining Sukuna's blessings.

    Stone Mask faces (red-circled):
    - These are the major break points to focus on.
    - These all open platforms, which are vital for melee players to do damage.
    - They have two break stages. Stone mask -> red face -> dark face. Darkened faces are not weak points.
    - Stone mask break has a high-pitch "unlatching" sound effect.
    - Red face destruction has a low-pitch flesh explosion sound effect.
    - Once the red face turns dark, move on to the next red face.
    - I recommend attacking the center head face last, because the arrow trial allows us to focus on that face. It's wasteful if that weak point is already "dead".
    - Platforms are glitchy and easy to fall through. Staying on them is also inconsistent.
    - Note that platforms seem to have an extra-large hit box that blocks the red faces. If you're ranged, try to aim above and round the platforms.

    Stone Mask faces (yellow-circled):
    - The yellow-circled faces are a low priority target. They do not create platforms.
    - These only have one break stage (ie. they will not darken, and will stay as weak points).

    Topmost face (blue-circled):
    - The small face above his head.
    - Does not seem to be destroyable.
    - Seems to be best ignored.

    Belly Arms:
    - These are the arms he crosses in the intro cutscene.
    - They need to be "broken" to enable access to the belly.
    - When "broken" they will hang limp.

    Kneecap Faces:
    - The kneecaps can be destroyed once each. Each one of these will cause Magatsu to kneel temporarily.
    - His hands seem to be easy to attack during this.
    - The hitbox for these seems to be large. I shot the thigh once, and it counted towards the knee.

    Palms:
    - He has two arms on each side. The one closest to his body seems to be the one used for attacks.
    - On Extra Hard difficulty, they have around 1.5 million HP each.
    - Destroying these weakens his palm attacks (especially the range) and delays palm damage to the walls.
    - When the palms are destroyed, the arrow trial becomes easier to complete without interruption.
    - Destroying the faces on his palms will cause him to drop his arms and act dazed for around 10 seconds.

    Small animal/demon faces:
    - These are small, easy to break, and look like animal faces.
    - Destroying these makes him shoot less lasers.


    Placement Map:
    For maximum efficiency, it is best to attack Magatsu from angles where there is good building placement.
    You'll want to get into position ahead of him based on the angle he will be facing/turning.



    Attacks to watch out for:
    Some of his attacks mostly occur only during Quick Trials, but he sometimes uses them regardless.
    He often uses the red lightning attack after each Quick Trial. Sometimes, he will use the cross laser explosions instead.

    Campship swatting:
    - A campship will fly towards Magatsu, only to be swatted by him.
    - The swatted campship will always fly straight at a player (even at strange angles).
    - The campship explodes for huge damage and is difficult to avoid at close range.
    - Fairly easy to spot from a distance because of the massive explosion and flaming trail.

    Platforms blast:
    - When players are standing on Magatsu's face platforms, he likes to shoot a large white blast that does huge damage.
    - This has some range and can also hit people standing nearby on rooftops.
    - It has very short casting time, and stands out because it has bright white particles.
    - Be prepared to quickly dodge when you see the white charging effect.
    Spoiler!


    Palm blast and Sweeping attack:
    - He will raise his hand and then thrust it directly towards a player, unleashing a large dark-red blast.
    - The palm blast seems to be a projectile with semi-short range.
    - He sometimes follows up with his other hand, and this can juggle.
    - Alternatively, he will sweep his arms horizontally with the same kind of reddish-black effect.
    - Destroying his palms weakens this attack considerably.

    Sky red lasers/lightning attack: (also a Quick Trial)
    - Magatsu will shoot large dark-red snake-like clouds into the sky. A few seconds after, players will be targeted and then struck by lightning.
    - These are very similar to the Darker lightning trials, and have about the same range.
    - Unlike the QT version, seems to have less AOE range and do not track the player's movements. When you see the pillar on you, step dashing once will get you out of its range.
    - Note that they can hit you even if you are very high in the sky.
    - Anticipated by a transparent reddish effect that engulfs each player. The lightning strikes about 2-3 seconds after.
    - Stop attacking, keep moving and don't go near other players. You can use the radar to spread out and avoid each other.
    Spoiler!


    "Infinite" spread lasers: (also a Quick Trial)
    - These bright whitish pink lasers shoot all over the place and slowly sweep across the map.
    - He will use several barrages of lasers in a row.
    - Breaking the small animal/demon faces makes it easier to avoid these lasers.
    - You can avoid the lasers by hiding behind Magatsu, or behind walls.
    Spoiler!


    Flying face bombs:
    - Magatsu often shoots small red faces that home in on players.
    - They don't move too quickly, but they hit hard. Always keep an eye out for them.
    - You can shield yourself from them by hiding behind wooden barriers with (X) on them, and walls.

    Foot stomp:
    - Don't stand near his feet while he's walking. You can be hit by the unearthed pavement (ie. AOE damage), not just his feet.

    Shadow Doom Blaze:
    - Starts using this before the first wall.
    - He shoots whitish-pink lasers that scorch the ground, resulting in explosions on those surfaces.
    - May be easy to avoid, as I was never hit by any of these.
    - He seems to only use this when he is low on health.
    Spoiler!


    God Warrior's Light:
    - When Magatsu reaches a certain life threshold (I'm estimating 30%) the music will change and he will immediately initiate this attack.
    - Magatsu rises into the sky, engulfed in bright red lights, and whitish-red lasers will shower upon players from the sky.
    - After several barrages of lasers, he will finish charging red orbs and unleash the large white AOE explosion from the Quick Trial.
    - There is a small window where he stops charging red orbs to clap and unleash the white explosion. This is good for timing a dodge.
    - Having a magic weapon for its dodge can help greatly here.
    - There is a chance he will use this again later.
    Spoiler!



    Quick Trials:
    Completing these allows players to obtain the princess' blessings sooner, and are vital for defeating Magatsu.
    Here is a list of the trials and their rough positions on the map:

    Note that they won't always occur in this exact order.

    Avoid the lightning attack:
    - Magatsu will shoot large dark-red snake-like clouds into the sky. A few seconds after, players will be targeted and then struck by lightning.
    - These are very similar to the Darker lightning trials, and have about the same range.
    - They will track the player for around 2 seconds, and then stop for one second before striking.
    - Lightning strikes are anticipated by a transparent reddish effect that engulfs each player. The lightning strikes about 2-3 seconds after.
    - Stop attacking, keep moving and don't go near other players. You can use the radar to spread out and avoid each other.
    - Note that the number of times to avoid being hit varies on each occurrence.
    - Jumping does not avoid the lightning attack.

    Avoid the lasers attack:
    - These bright whitish-pink lasers shoot all over the place and slowly sweep across the map.
    - He will use several barrages of lasers in a row.
    - Breaking the small animal/demon faces makes it easier to avoid these lasers.
    - You can avoid the lasers by hiding behind Magatsu, or behind walls.
    - Note that the number of times to avoid being hit varies on each occurrence.
    - At long distance, jumping and staying very high in the air can avoid the lasers.
    - The lasers will travel over entire surfaces, so don't expect to hide on inclines.

    Restrain Magatsu within the time limit:
    - This occurs twice, once near the first wall and once near the third wall.
    - Sets of golden arrowguns will spawn on either side of the main pathway, in seemingly random positions and numbers.
    - When you pilot these, target circles will appear on Magatsu's head, belly and shoulders (these are also the major break points that reveal platforms).
    - The multi must shoot any of these a certain number of times before time runs out.
    - The first time requires 30 shots, and the second requires 50.
    - If successful, Magatsu will be knocked onto his knees for a long period of time. An ice ramp will appear, leading to his primary head face.
    - The multi can then unload into his face. Support should ensure Shifta, Weak Bullet and other buffs are active during this.
    Spoiler!


    Annihilate the special enemies within the time limit:
    - This occurs when Magatsu is at a wall. He will spawn dark versions of three kinds of Harukotan enemies.
    - These include the floating scroll guy, the large ogre with the broken pillar, and the little guy with the big face.
    - The ogre and the little guy will attack the wall. Melee can take these out.
    - The floating scroll guy will fly all over the place, even above and over the wall. Ranged should take these out ASAP as they fly all over the place and waste time.
    - I've seen people say that the floating scroll guys can spawn on the opposite side of the wall.
    - Use zoomed-in radar to pinpoint enemy position if you have to.
    - I believe the number of these enemies increases at each wall. I don't know the numbers yet.
    - War Cry and Showtime work wonders here, and should preventing enemies from attacking the wall or running away.

    Avoid the gigantic energy blast:
    - He only starts using this when his HP drops below around 66%.
    - Magatsu will begin to charge small red orbs, and after a varying time period he will then clap his hands to unleash a large white explosion with huge range that does massive damage.
    - He seems to randomize the casting time. It sometimes comes out before the Quick Trial notification.
    - To be safe, always hide as soon as you see the very start of the Quick Trial notification. To be safer, stay near good hiding places.
    - There is a small window where he stops charging red orbs to clap and unleash the attack. This is good for timing a dodge.
    - The large wooden barriers with (X) and some random props (black boxes, etc). can shield players from this attack. Even the thin sides will work if positioned correctly.
    - Barriers with (X) don't seem to work if you're too close. Solid objects (blocks, walls) are safer.
    - Can be avoided by using step invulnerability, Mirage Escape, catapults, Photon Blast, etc. or by line of sight (ie. hiding around a corner, behind walls, etc).
    - Players are completely invincible during catapult jumps.
    - Having a magic weapon for its dodge can help greatly here.
    - Note that the number of times to avoid being hit varies on each occurrence.

    Destroy all of the visage spheres (super flying face bombs):
    - Magatsu will use this at some point when he is at each wall.
    - Huge red flying face bombs will spawn at around Magatsu's head height and slowly fly downards towards the wall. They have a lot of HP and do large damage.
    - The number that appears varies between 4, 6 and 8. The number may be influenced by whether or not the shoulder platform faces are destroyed.
    - It's important to destroy these in order to delay Magatsu's advance as long as possible.
    - Weak Bullet users should save their Weak Bullets for this quick trial.
    - They don't share Weak Bullets with each other or Magatsu, so try and WB all of them ASAP.
    - Photon cannons will appear in response to these. Try to aim them in such a way that you hit both the flying faces and Magatsu at the same time.
    - For reference, photon cannons will do about 400k damage per tick on an exposed weak point with Weak Bullet.
    Spoiler!



    Princess Sukuna's Blessings:
    Completing trials and breaking Magatsu's parts result in points.
    When the multiparty reaches certain points, blessings will be bestowed upon everyone. These are vital to achieving victory.

    How to earn points:
    Breaking a stone mask: 0pt
    Destroying a little demon/animal face: 10pt
    Clearing a Quick Trial: 20pt
    Destroying an arm: 30pt
    Destroying a kneecap: 50pt
    Destroying the chest (head?) weak point: 80pt
    Destroying the belly and shoulder weak points: 100pt

    Blessings:
    100 points:
    Movement speed up.
    Jumping strength up.
    Moon/Cosmo Atomizer range up (can be used anywhere in the map).

    500 points:
    Maximum HP up (+50%).

    1000 points:
    PP regeneration up.


    Strategy:
    Roughly translated from the Japanese swiki:

    1. Kneecaps
    - Pick a kneecap, apply Weak Bullet and destroy it.
    - Some melee may have trouble reaching the knees. If this is the case, use the turrets.
    - Optional: when a knee breaks and Magatsu kneels over, destroy the small arms and attack the belly face until he gets up, then focus on the other knee.
    - Alternatively: destroy both knees and then focus on the belly.
    - After both knees are destroyed, the first blessings will become active.

    2. Belly face
    - While Magatsu is kneeling from his broken knees, apply Weak Bullet onto and attack the belly face.
    - Once the belly face's stone mask is destroyed, a platform will appear in front of it for melee to stand on.
    - Focus all damage on the exposed belly face until it is destroyed (it visibly darkens) and is no longer considered a weak point. This may take a while.
    - Casters can attack weak points using third-person aiming from long distance. Il Grants at long range, Ra Grants at close range.

    3. Shoulder faces
    - The Weak Bullet user should declare which side's shoulder face, and then apply Weak Bullet.
    - All other players concentrate on damaging that shoulder's face.
    - As with the belly face, first stage of destruction will create a platform, and the second stage will blacken the face, removing it as a weak point.
    - Once both shoulder faces are blackened, move on to the head face.

    4. Head face
    - This can be easily reached by jumping from the belly face platform.
    - Focus damage on the head face.


    Clear Rank and Drops:
    Clear rank is directly influenced by Quick Trial success percentage, and clear rank directly affects the loot quality.

    Defeating Magatsu nets you a Rare Drop boost for 30 minutes. Note that this counts down while you idle in the lobby.

    10 stars:
    - Anti-Android Rifle
    - Fighting Beat
    - Pandora Extreme
    - Harukotan-style weapons

    11 stars:
    - Fubuki Enbu (Double Saber)
    - Gran Fas (Partisan)
    - Elkyuria (Twin Daggers)
    - Blufenien (Katana)
    - Krantorl (Launcher)
    - Blockabredd (Twin guns)
    - Hakuminari (Bow)
    - Shuberoisu (Rod)
    - Pionirink (Talis)

    12 stars:
    - Saika Hyouri (Twin Daggers)
    - Sange Yasha (Dual Blades)
    - Shooting Drive (Launcher)
    - God Conquerer Raikou (Bow)
    - Rindblum (Jet boots)

    Units:
    - Old low rarity elemental sets.
    - Rear/Burisae-ri
    - Arm/Burisaojji
    - Leg/Burisama-ni



    Magatsu, phase 2:

    General Information:
    - There are three Magatsus: Magatsu Shigan (melee-resistant), Magatsu Higan (ranged-resistant), Magatsu Sai (gold).
    - Total of 7 minutes. There's maybe 1-2 minutes of breathing room.
    - As a rough estimate, you'll want Magatsu #1 dead by around ~5m45s and Magatsu #2 dead by around ~3m50s.
    - You can just quit if it looks like you won't make it in time. Don't do it too early, because you never know. Leaving with ~3 seconds left is fine. If you're too late, you won't get any loot.
    - All Magatsus sometimes teleport. Some teleports seem to always be around the same time. Sometimes, they will teleport over and over.
    - All the break points are the same, except Magatsu Sai's belly. Some will immediately become dark faces once the mask is broken.
    - Destroying Magatsu Sai's knees, shoulders and face will remove the red balls protecting his belly, and open the belly up.
    - Once the red balls are gone, the belly will be revealed as normal. However, Sai will then go into a fixed atack pattern: floating -> AOE bomb -> spinning lasers (thanks Aine).
    - Magatsu's homing lightning seems much more difficult to avoid. Move out of range or time your dashes to escape as they strike.
    - When Magatsu Sai's belly is opened, he will do his floating sky rain attack, followed by the large explosion, and then a sweeping spinning strike followed by an infinite range upwards strike.
    - Magatsu Sai's non-weak points have extremely high defense, so it's important to not miss weak points when attacking him.
    - The pillars are all destructible. Throughout the fight, they will become shorter or narrower.

    AIS Information:
    - Weak Bullet fires when you hit 2. It doesn't "load a bullet" like with Rifle.
    - Dying has a 5 second respawn, but it takes another 5-8 seconds to to get back to battle.
    - Healing has a 30 second cooldown, has AOE, and heals around 50% of AIS health. Can be used in the air.
    - Photon cannon cooldown is 2 minutes. AFAIK you can't use the photon cannon in the sky.
    - That instant boost skill (fly to max height, it's on subpalette 3) has a very, very short cooldown. Use it as often as possible.
    - It's faster to use the sky boost and then drop down to desired height, and then only use jump to keep yourself at desired height.
    - AIS now has some invulnerability time at the start of dash.

    Tips:
    - Watch the radar/map so you can see their teleported location quickly.
    - If you're not good at aiming with WB, let someone else do it.
    - When aiming for WB, you can cycle lock until you have the right target, then simply hit 2. Alternatively, Z-aim. But not recommended/
    - Some people may find it easier to Z-aim, because your AIS won't block the center of the screen.
    - Alternatively, simply cycle lock until you have one of his faces locked, then try to keep your AIS in position while you attack it.
    - It's easier to do ranged attacks while standing on a pillar, instead of while flying. Just aim and shoot.
    - It's a good idea to have everyone gather on a pillar and simply AOE outheal damage.
    - Use photon cannon when it's available, preferably on a WB'd weak point. However...
    - DO NOT use cannon on Magatsu #2, as he has ranged resist and it will do virtually no damage. Save it for Magatsu Sai.
    - During the floating animation, you can easily lock onto his belly and shoot the blaster/cannon for 500k per hit with WB (thanks Aine).
    - If everyone does the above simultaneously as he goes into his floating, he can be killed before he starts his AOE attacks (thanks Aine).

    Strategy:
    This is what I do everytime, and it works:

    Magatsu Shigan:
    1. Start out with WBing and missiling Shigan's knees.
    2. Once the knees are down, use the instant boost to hop up onto a pillar.
    3. Use the photon cannon on his belly or face. You may want to wait for WB to be applied.
    4. From the pillar, Z-aim grenades/missiles at his face/belly until he dies.
    5. Heal if required.

    Magatsu Higan:
    1. Watch the map to see where he comes down, and face that direction.
    2. WB the knees, using JA melee strikes or the dashing sweep strike to attack.
    3. He tends to rain lightning down at this point. Heal or dash away if required.
    4. Instant boost and melee the belly or face (depending on WB).
    5. Once the belly and face are destroyed, WB and attack either shoulder.
    6. He usually dies by this point.

    Magatsu Sai:
    1. WB the knees and then photon cannon them. Be careful not to miss, as the gold armor will reduce the cannon damage to ~150.
    2. WB and break either the face or shoulders. It's okay to lock on and then stay far away shooting missiles.
    3. Magatsu Sai usually uses the lightning strikes more often than Higan, so watch out for those.
    4. Once the face and shoulders are down, the belly will open. Locking on should automatically focus on the belly. Keep shooting missiles while avoiding attacks.
    5. Sai will now float upwards, and an invisible force pushes players away from his body as he rains beams of light down.
    6. Avoid the beams of light, and then either hide behind a pillar or simply dodge as he claps to avoid the explosion.
    7. After he lands, he will do a slow sweeping rotating attack whilst rising (total of 2 or 3 rotations) followed by an infinite-ranged upwards double strike.
    8. As soon as cannon is available, lock onto his belly, WB it, and use cannon. Beware that he may teleport, so it may be best to wait until he is "busy" before you use it.
    9. He should die after a few people use the cannon on his WB'd belly.

    Drops:
    - He drops the same new weapons that can be exchanged at the exchange shop.
    - New unit rear with fancy Magatsu effects. Gives 100 HP and 5 PP by itself, and with the new weapons gives a set bonus of 80 ATK and 7 PP. Lv3 latent boosts damage by 15% and PP regen by 10%, but you receive 5% damage every 20 seconds (thanks Hrith).
    - A bunch of previously rare 10/11 star weapons and 10 star units.





    Credits:
    - PSO2 swiki and its contributors.
    - Whoever made the Quick Trial map.
    - Selphea for coining the term "flying face bombs" and pointing out an error.
    - Lyrise for clarifying and confirming a few things.
    - TERAGON1996 for general tips.
    - Misaki Ki for pointing out the attachment issue.
    - LonelyGaruga for suggesting that subbing damage is better than going full support.
    - AIDA for linking to this via the Tweaker.
    - Karakuri Douze for pointing out a mistake I made with the drop list.
    - Cyber Meteor for pointing out the small arms.
    - Vasteel for pointing out the palm dazing.
    - Raujinn, Yayate and Rien for Hunter and melee tips, Yayate for the Just Guard tip.
    - Atmius for info on the number of face bomb spawns.
    - Hrith for general class tips here and Magatsu drop details.
    - EvilMag linking a video of Over End working wonders.
    - Ce'nedra for suggesting War Cry on the summoned enemies.
    - Oratank (various Magatsu phase 2 tips)
    - Aine (Magatsu phase 2 details)
    - All the people in the General Discussion Magatsu thread who contributed useful info without arguing over silly stuff.


    Thanks for reading.
    Last edited by TaigaUC; Oct 19, 2015 at 10:12 PM.

  2. #2

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    I've been waiting for this.
    Ship 02 - Ur, Player ID: Niare Sky
    75/55 BR/BOdewearl Niare Sky, 54/40 GU/RAmar Davin Carver
    YouTube Channel here - check it out!
    PSO2 Story Playlists: Episode 1 | Episode 2

  3. #3

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    Quote Originally Posted by Stealthcmc1974 View Post
    I've been waiting for this.
    Me too.

  4. #4

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    nice that we finally have a guide. knew a lot of this info myself but sadly mpa's dont leading to fail after fail

  5. #5

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    Well, it is only the second day.

  6. #6

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    i wonder if these heads are considered headshots

  7. #7

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    Quote Originally Posted by TaigaUC View Post
    If you're a Weak Bullet user and see that someone is already handling Weak Bullet properly, DO NOT overwrite it. However, I think you can use it on the flying face bombs.
    You can definitely use weak bullet on the visage spheres. In fact, it's your only recourse if the photon cannons didn't get rid of them all, as a single vulcan turret can barely destroy one of these assuming you started firing at it as soon as it launches (which is almost never the case).

    Quote Originally Posted by TaigaUC View Post
    Magatsu will charge (with both hands?) and then clap them together to unleash a large white explosion with huge range that instantly kills players
    Not arguing on the end result of this blast because its the same, but that blast just does a lot of damage - it can definitely be tanked if you have enough HP. Me personally, I take 1327~ if I get caught in that blast. Since I have 1380 HP max, if I took any damage prior, I'm most likely dead, otherwise, I'm just barely alive; in both cases tons of damage is done to the player.
    Last edited by Lyrise; Dec 18, 2014 at 01:08 PM.

  8. #8

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    Please add that you can avoid the gigantic energy blast by hiding wherever you can't see Magatsu.

    Also, it would be best to rampage on the belly when 1 knee is dropped and not attacking the second knee. This way you deal more damage on the weakpoint faster.

    Once the platform is opened, use it, don't mindlessly using turret. Turret does less damage if you compare it while using your weapon. Also, the weakpoint won't keep on facing you and you just hit his strongest defence part only.

    It would be best if Weak Bullet users communicate, meaning who should lead the WB position, and at which side. It's rather a headache to jump from left side to right side of the towers. If anyone knows any Japanese players, it would be best to spread word so that the communication can be better. Meaning the lead WB user should state at which direction he/she is shooting. Like left shoulder/knee "L WB", right shoulder/knee "WB R", and middle "WMB". Or, we can just set to everyone's common knowledge that WB should shoot left first, then right until that part is completely destroyed.

    Also, it would be best for everyone to attack at one side to increase damage. DO NOT GO DAMAGE AT PLACE THAT HAVE NO WB. Basically, those who have WBs lead the mpa.

    If you want to get the blessings faster, the moment you get the Quick Trial message, stop attacking and start dodging/attacking enemies.

    For the appear of enemies, Shooters target those flying ones while Melee handle the ones on the ground.
    Nobody's perfect, remember that

  9. #9

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    Just a minor note - you need to be logged in to see the image since it's an attachment. As I write this, there's a 1:10 ratio of members to guests. I think it'll have more widespread impact if it wasn't an attached image.

  10. #10

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    I think I may just forget melee in this for a while and go TeRa instead, just using Funny Bouquet Rifle.
    Epic support is gonna be epic.

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