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  1. #511

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    Quote Originally Posted by hoangsea View Post
    hey guys i have a question
    how' s "sacred punisher" with pot 3 same affix max ele compare to other 13* at the time ?
    A bit better than 古春菫 (Xie's) but it's still obsolete

  2. #512

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    Quote Originally Posted by HentaiLolicon View Post
    A bit better than 古春菫 (Xie's) but it's still obsolete
    forgot to say that i want compare them when using "Satellite Cannon"

  3. #513

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    Generally speaking, every non-13* and non-hidden-potential weapons are weaker than their Ares counterpart, except for maybe when under the effect of Ultimate Buster.

    I tried.
    >Heavy Hammer
    >get blow off by an Oodan

  4. #514

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    that... is a really strong gunslash pa

    10603 skull gunslash RA/HU

    Spoiler!

  5. #515

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    Quote Originally Posted by HentaiLolicon View Post
    http://pso2-skill.pwnedgalaxy.net/sk...0jdoIb0000000j

    Currently using this. First page is still useful, just abit outdated
    You only need 3 flash guard points I think - I'd use the extra 2 for War Cry just cause it's useful in Mining Defense.

  6. #516

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    Hey, is RAFI a decent idea?

    Edit: didn't know if anyone had posted and I just had the idea cause of dmg multipliers.
    Last edited by Kole; Jan 26, 2016 at 11:45 PM.

  7. #517

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    you could have edited your post and no its garbage just do rahu

  8. #518

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    I only use Ra/Fi for Magatsu since it's very very easy to get perma Brave Stance and Tech JA + Standing Snipe on End Attract there. In about 6 days we'll get Ep4 that adds Tech JA PP Save. That will make PP management easier when on WB duty, so it has that much going for it.

    In PD, UQs, solo XQ and most other stuff, Ra/Hu is much more practical though.

    Pity Charge Parrying won't work with End Attract or Divine Launcher
    Last edited by Selphea; Jan 21, 2016 at 03:16 AM.

  9. #519

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    I'm interested in these skills but I would like several opinions on them and the number of points you would invest. I understand some of you will swear by it while others believe it can be done without. Just curious about the opinions!

    Moving Snipe # of points
    Power Bullet # of points
    PP save bullet # of points
    Weak hit blast bonus # of points
    Massive Bullet # of points
    dive roll shoot # of points

    Fury combo up (wouldn't rangers do nothing but repetitive JAs and therefore this would be quite beneficial? If I'm not mistaken this includes PAs as well)

    Thanks!

  10. #520

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    The Ra tree has a lot of SP that comes down to preference and I can't speak for all of the skills you mentioned, but these are my thoughts:

    Massive Bullet is nice since it lets you load WB without having to pop Massive Hunter beforehand.

    Dive Roll Shoot contributes a lot to launcher play especially in UQ because you can get quick JAs and reposition faster.

    I have 10 points into Fury Combo Up in order to maximize the damage/PP after applying WB or creating a JA window through Piercing Shell.

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