huh? all attacks in this game has some sort amount of element in there attacks. The only thing on the list that could have a point would be the 6 types to 3. But each element covers each S/R/T in there own amounts tho.
Um you do know that having 9% in wind resist to a dark attack would give 0% resistance so yeah T-res. would be better.the smallest category by damage type is multiple times bigger than some of the elemental ones. How many attacks are even wind element? Ringa has a couple, Angel has a couple, Loser has a couple...9% wind resistance isn't close to being as meaningful as 9% tech resistance.
Most foes are of one element type but there are some with two/three (which are all in Seabed, Levitation facility, Harukotan) and so none of them have any non-element attacks, but they can have low element attacks. otherwise there would be a neutral type listed and/or foe's just like in PSU but there isn't. Brisa is one of the best for def. for sure. It's very easy to judge the element of the attacks. Not sure why you'd say that in the first place, Have you ever played PSU at all?. Yes, I know it's not the same game but there are similar Mechanics used. With the different foe's that you mentioned you sort of answered part of another question you asked earlier. But S/R/T attack types for the element isn't a problem as long as it matches the attacking element foe. Granted that elemental Melee and Ranged don't get reduced as much to there S/R versions because of the damage/attack formula. But For T-res. to Element it is a 1 to 1 ratio. I've done testing for this exact thing with matching element vs. S/R/T res.. Oh Jagd Dingell's blade is an electric element that is granted a burn SE affect when heated.That's why elemental resistances aren't as important as S/R/T. You can have 9% fire resistance and it would only protect from a handful of attacks that are also S/R/T, or you could have 9% strike resistance and have protection from every striking attack in the game, including all the elemental ones. Elemental resistances are pretty much incidental and not a high priority, and even if they were, there are far many more non-elemental attacks than elemental ones and most units give resistances to only a couple elements. Brisa is the only unit set that has relevant elemental resistances, being 9% in every element, and the only set where I could consider them meaningful. It'd be easier to judge the worth of elemental resistances if every single attack's element, if present, was known.
Not all elemental attacks are techs btw. Stuff like Tundra mob snowballs are ranged. A decent number of Wopal enemies have ice element to their ranged attacks too, like Bal Rodos' giant water ball. Elemental striking attacks exist too, like Jagd Dingell's heated blades.
I think you misunderstand what I meant. I wasn't saying S/R/T aren't visible in-fact there great. I was just pointing out that elemental res's play a part in defense too even if it's large or small. Yeah, I can be a dope at times pointing out the "all" part. But I'm just liking it to the All Resist which has all 9.Now, I was talking about resistance to damage types. The hidden stuff. Elemental resistances function the same, but are visible, apply to a tiny fraction of attacks for each given element instead of being in a large group of attacks, and can have everything they do done better by resisting damage type instead of element. Would it make sense to go over every element and pick out a unit set that reduces damage from it best? Course not. Why would I bring it up when explaining the merits of a unit set? That would imply the elemental resistances were of equal importance to S/R/T. Which is obviously not true.
So I guess I was wrong for saying all resistances when I should have specified S/R/T? Because that's pretty much what I'm getting out of this.
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