Originally Posted by
LonelyGaruga
Hm, not sure if talented would be the way I would put it. More that some things are naturally more efficient than others, but there are a lot of variables that can change that. For example, the amount of damage you deal. For example, one of the fastest Te/Fi methods for killing Fang/Snow Banther is to spam Elysion Namegid on the face (this hits the weak point without needing to get the part break). However, if you lack Dark Masteries, or you lack enough T-ATK affixes, then there exists a possibility that simple melee will be faster, as you can flinch lock Banther to death relatively easily. But if you can't do either of those things, then a different route entirely might be the most efficient method.
In other words, your build is going to matter a lot here, as well as your choice of tactics (particularly in MPAs where there are going to be far more variables than solo play). A general build won't necessarily be the most efficient, but if you have just one skill tree, and do not wish to purchase additional skill trees (only need two additional ones), then I'd recommend going light. There isn't enough SP on the Techer tree to viably have a melee slant and grab two elements, and light is the best where it matters, like TD.
Incidentally, Techer has huge wind/light/dark damage potential. Te/Br and Te/Fi are both unconditionally stronger than Fo/Te for these elements (unconditionally meaning that the Stances are fulfilled, of course), unless we're talking matching 60 element 13*s (Te/Br still wins though). Naturally, no PP Charge Revival, but it still means that, hit for hit, you can compete with a Fo/Te. Though, wands having less T-ATK does mitigate this a little, but not enough to make the statement untrue.
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