Summoner looks like a decent sub to me. Perfect Keeper is 20% extra damage if you keep your HP high, while All Attack Bonus is an unconditional 21% increase (skills multiply, right?). As for other skills each class has, I already know the mantra of Perfect Keeper, Attack PP Restorate and Chain Trigger for Gunner, while Summoner has All Attack Up (200 points affected by Shifta, drinks and everything else), PP Up and PB Advance. I'm no expert, but both seem equally viable unless Chain Trigger pulls something off amazingly well, like it often can.
I actually messed up. I meant high time (another potential 20%). I forgot it works for stuff other than mech guns if you switch weapons. And I've seen videos of people doing crazy stuff with Chain Ilbarta.
That said, I was mainly talking about the "highest zanverse" thing, in which case Gu/Te would win out, and now I finally know why.
As subs specifically, yeah, SU might be ok, (I really don't know how much of a difference that 200 atk makes). PP up and PB advanced aren't really selling points for a Te main though...
Also, you forgot pet element weak hit, which actually gives half the bonus to the player too for another 5% at max. Normally that wouldn't be relevant, but for Te, it is.
All that said, the class doesn't add much extra utility to Te, like Br does with T-atk banish combos, and snatch JA.
Last edited by Kondibon; Mar 6, 2016 at 08:58 AM.
Yes but with less utility. Te main would have access to Gal Wind to power up Zanverse even further. Gu main lose main class bonus if they were to use Green Duel Gaze for Zanverse, while using Red TMG to power up Zanverse means you cannot send Zanverse to places with a Talis. Then Te main also means the MPA doesnt need to carry another Te, and has Fomelgion for burning Apprentice.
ikno i just wanted to have an opinion on different places xD in reddit ppl is too negative (all coments i got there were totally negative ones) but here people answered more kindly and actually tried to suggest ways to make it (kindaish) work
i been currently using this build http://arks-layer.com/skillsim/skill...00000lo000000j
with a elysion and several wand (a 60 light quartz, a elysion for tokyo and the rest 9* rainbow till i get my hands on more 13*s) and was looking at the posibility of a te/fo build to keep using wands, but reducing the need of a rainbow set of 13*s and being able to cast more to increase CT generation (damn you sega think about us wand users a bit and make tech explosions fill up the CT gauge xD)
anyway now i know there is not a (non mediocre) way to do so xD.
what do you guys think of the new skill rings? im kinda interested on the Tech C Parrying because it would allow melee techers a more offensive gameplay by just guarding bosses with cast a la charge parrying hunters and facing them head on and the massive hunter/photon flare ones to increase survability/offensive respectively
Last edited by Batty; Mar 6, 2016 at 11:49 AM.
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