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  1. #1231

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    Since TEHU cannot optimize technic usuage like TEBR can, leftovers SP are easy to dump into wind and/or deband cut/toughness (after PP related skill for when doing burst damage with HU weapon, if this still apply to TEHU gameplay?).
    Ship 2
    ID: Mentalist
    Chareen, FOTE
    Tasia, GUHU/RA, RAHU or SUGU.

  2. #1232
    Rappy Hugger :3 Gama's Avatar
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    any ideas on wich ring should be used for te br?

    i'm a bit confused on the ones i should use.
    Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.

  3. #1233
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Gama View Post
    any ideas on wich ring should be used for te br?

    i'm a bit confused on the ones i should use.
    I'd go with Tech Charge JA and massive hunter.

  4. #1234
    Rappy Hugger :3 Gama's Avatar
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    Thanks

    stronger techs and tank like ability?
    Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.

  5. #1235

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    I'm going with Tech C Parrying (despite casting from Rikauteri most of the time and thus rendering it useless, no other choice), Killing Bonus (for Ragrants spamming against mobs to charge compound) and P Keeper Tech (for boss EQs).
    >Heavy Hammer
    >get blow off by an Oodan

  6. #1236

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    Can we talk about Techer as a melee oriented class? TE/HU is popular, but is there any reason to not go TE/FI? TE/BR?

    Also what would be the ideal Techer skill tree?
    Last edited by Coatl; Mar 15, 2016 at 08:59 AM.
    Quote Originally Posted by Zenobia View Post
    We threw our eyes away a long time ago.
    #coatl4173 on discord if you wanna squad up.

  7. #1237
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Coatl View Post
    Can we talk about Techer as a melee oriented class? TE/HU is popular, but is there any reason to not go TE/FI? TE/BR?

    Also what would be the ideal Techer skill tree?
    Te/Fi doesn't have as much utility as Te/Br does, so it just kinda loses out. Te/Hu is mainly for survivability while mobbing as far as I know, but it isn't as good at bossing. If you want to pure melee I guess Te/Hu is the choice though.

  8. #1238

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    Chase Advance (Plus) + Wand Gear Element, that's free 1.43x mobbing damage. 15% chance is not much, but for a clusterfuck of mobs swarming then it's over 80% chance of status inflict per monster.

    I would still go for TE/HU tho, 'cuz Massive Hunter + Automate
    >Heavy Hammer
    >get blow off by an Oodan

  9. #1239
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by nguuuquaaa View Post
    Chase Advance (Plus) + Wand Gear Element, that's free 1.43x mobbing damage. 15% chance is not much, but for a clusterfuck of mobs swarming then it's over 80% chance of status inflict per monster.
    I'm pretty sure that's not how it works...

  10. #1240

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    Well, just math stuff.
    Per hit: 15% inflict, 85% miss.
    10 monster = 10 tech explosion hits per monster.
    Miss chance per monster 0.85 ^ 10 = 0.1969
    Or 19.69% miss and 80.31% SE chance.

    Not sure if this applies to freeze though.
    Last edited by nguuuquaaa; Mar 15, 2016 at 12:04 PM.
    >Heavy Hammer
    >get blow off by an Oodan

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