My guess is that we'll see more in the next live broadcast. Whenever that may be.
My guess is that we'll see more in the next live broadcast. Whenever that may be.
Last edited by Gardios; Feb 1, 2015 at 02:31 PM.
It's not raging but first impressions on challenge mode being a 12 player mission are, to say the least, worrying. Unless they manage to make a variable difficulty from 4x to 12x, and you can enjoy a 6 player party at 6x difficulty, I certainly don't see challenge mode as something you can enjoy with randoms.
The randoms are the challenge. Just like unorganized EMQs, now with the bonus of preset characters! They shouldn't have advertised it as a "system from PSO" if there is only one similarity to the original and the rest is just standard fare MPA nonsense, which was badly implemented from day 1 anyway. But hey, we'll see. Maybe they'll surprise us. (Lmfao)
And holy fuck collab overload. Make your own shit PSO2.
AIS' vs Demon Guy looks pretty clutch though.
U mod me it's yo azz
People still like the game, but doesn't mean new content can't be / isn't shit.
I still love playing this game, but a lot of it is admittedly shit. Not really a great game, even if it is fun from time to time.
It certainly doesn't help that the recent content has been really lacklustre. Extra Hard is basically Extra HP, Ultimate has been terribly implemented with how much better Anga is than everything else and Magatsu is just a cube pinata after you've done it a couple of times.
If challenge mode turns out great, that's fantastic, if not, well, I didn't expect anything anyway so nothing to be disappointed about...
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