There's nothing preventing them from making the native enemies the same weakness as the darkers
Current aquatic darkers are resistant to wind if not hit on weak point (Elder, Hunar, Cyclo/kuklo, Wondas), so i'll heavily doubt they'll be weak to wind. They kept the same weaknesses as standard version for Ultimate darkers, so it'll be probably Lightning and Light.
Also this exactly :
Imo, Wind as a main weakness will be for another planet, let's say for Episode 4 release, we also got bird darkers weak to wind. Besides they are still mechs, made of steel, so Lightning has a great chance to be the main weakness of UQ Lillipa
Also, uploading some PSO2 musics on Youtube when i got enough time to do it, i might have what you're looking for : https://www.youtube.com/channel/UCHr...C9cNXO0AjuItAA
I know it won't be this but I'm gonna throw in Ground coming to PSO2 for Ult lillipa. I miss point blank Diga spamming.
*Hope, a guaranteed way to experience disappointment.
Only Falz Arms, Elder, and Hunar (sword only) resist wind, and they resist everything they aren't weak to (though Falz Arms do have no resistance on their weak points). But the idea being presented was that the natives would have the elemental weakness opposite of the darkers. They would retain their lightning and light weakness, and the mechs would be weak to wind (the opposing element of lightning).
How does that not also apply to fire? Fire melts steel, and some of the mechs have clearly demonstrated ice attacks, which is also a shoe-in for fire.
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