So basically....
If you had a 1% chance after all of your RDR boosters and Drink, and you chose to run 600 Angas...and given that you would have a 99% chance of NOT seeing a drop AT LEAST ONCE..
You get... 1 - (99/100)^600 = 99.75% to see a 13* at least once.
Of course "adios" ran at 850+ and received one weapon...and if the projection of FULL BOOSTERS amounting to half of 1%, and 850 runs....we would have
1 - (995/1000)^850 = 98.58% to see a 13* at least once....
So basically using boosters and running this increases the rate by such an insignificant chance, that such a drop would so totally random to the point the question on whether using boosters for such insignificant gains is worth it...
At least compared to all the time required to actually go through with the runs...
Using Adios as an example.......We take the average run time of around 10 minutes to actually reach 250 points, all the shit in between like boss spawns, and killing Anga, spending 8500 minutes to run Anga not counting the time it takes to actually have a player find anga...at 141 hours and 40 minutes.
Is this accurate?
...and if we do get one drop, there is no guarantee to get a second drop to make a 60%, which is why I rather run Challenge for an Ideal weapon.
I already learned not to waste my time on chances so CLOSE to 0 to get an item that it might as well be 0 to the point that total appearance of the item truly is a random RNG.
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