It was really fun when the nude patch came out and I never told him how to get it, then paraded around in a swimsuit while letting him know my loli was nude on my end :3
It was really fun when the nude patch came out and I never told him how to get it, then paraded around in a swimsuit while letting him know my loli was nude on my end :3
Wish XH mode was as difficult as the ultimate it takes after. Sad to see its bosses liquified even faster than they already were. UQ is just right with its difficulty IMO. Anything less than that is playing on training wheels with 11 other halfway decent people.
And the Gal Gryphon from PSO1 would plow through and one-hit kill 200-level players on occasion. I want to see that kind of fun stuff. :P
Playing with random people, I have yet to see him do the big stomp attack and fail to kill at least one player. That's mostly just people being bad (it's not subtle what he's about to do), but he definitely has some power.
I too was slightly miffed at the "weak" nature of the the new boss, as I'm also an old PSO-fanboi who loved the old fight.
I honestly believe MPA's need to go the way of the "ways to level up" and get side-lined for actual content meant for level capped players. MPA's generally make everything less fun. It sure makes everything faster and more farmable but I really, honestly do feel that MPA's negatively impact the end-game experience, unless they tune content to be much more sturdy.
Ultimate mode is sort of on the right track, but they're middle-grounding too much. They need to create missions that are specifically meant for MPAs, in which enemies/bosses take very large amounts of damage before dying, and have very versatile attack patterns similar to the current ultimate enemies, that do a lot more punishment for not staying out of danger.
A small party should not be able to easily push through MPA content, and there shouldn't be "end-game" content available that people can simply form an MPA in order to wipe it easy-mode. There needs to be some balance and polishing for content meant for either group size.
I like it better than the previous limited quest because it's faster, looks nicer, and is more rewarding. No more Sonic Nyau, too.
But it's a little dull in how static the spawns are.
I wish they gave us more ways to earn medals than just doing the same 1-2 things over and over.
You know, like having fun while earning medals without realizing it, instead of having to bore ourselves to tears to reach a goal.
That's one of PSO2's major problems - they dripfeed a single new thing and expect people to do that over and over for months on end.
More variation would be nice. The same thing doesn't tire out as quickly when there are other things to do at the same time.
For example, they could be generous and give everyone 1 medal per every other EQ completion.
Last edited by TaigaUC; Jul 9, 2015 at 12:09 AM.
It'd be nice to play...
...if I didn't fucking 630, half the time.
Ship 02
At the very least they are slowly learning(2 lqs rather than just one last year).But yes they could definitely do a better job.
Wonder if the drop rates are even worse then they are for Ares weapons for them to not even be registering on the item record at the time.
Also, uploading some PSO2 musics on Youtube when i got enough time to do it, i might have what you're looking for : https://www.youtube.com/channel/UCHr...C9cNXO0AjuItAA
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