Why would you expect people to know what they're doing at all in a beginner block is what I think he's getting at.
Why would you expect people to know what they're doing at all in a beginner block is what I think he's getting at.
Just was in a terrible jp group.
Was about to try to get aggro from Burn Draal but thought better of it when I saw this guy using Barta and I had only a rifle.
Ok, off to kill the Gwana.
Except, barta guy was nowhere to be found and Burn Draal took a liking to me, killing me twice in a row.
Burn Draal also killed like 4 other guys close enough so someone in the middle could revived us all with a single moon.
Except, someone chose to revive only the others and I was out of range.
Then Gwana died when I was dead. And suddenly everyone in the mpa was out of moons (announcing it) and left for the Interval area.
And I was still dead in area 1.
Alone.
if you die, you can run back from the camp ship.
However, the multi won't be able to regain time from throwing a moon.
Why are people bailing on 12/12 parties right as the teleporter starts?
From ship 1 with love!
Oh right, about VR Manager role atm ..... is it the same as before over-fill VR implemented?
Pick-up VR but don't over-fill, and pick the rest for points once someone rushed?
Let's say if the incapacitated player stay dead until interval force-bail, will the dead stay on MPA or gets pulled over into interval and revived over there?
It's either because
-One or two of them are DC'd
-The round start without anyone taking role as VR pickup manager
-No one planning whose will handle vol on M2 beforehand
-No one planning whose will handle funji on M6
-Someone are afk in your MPA and piss people off
-Someone fucked the VR pickup and didn't say anything
JP public seems to be still adopt the old method, dunno about how locked MPA handle things tho but i assume it's about the same unless it's organized one.
Last edited by wefwq; Aug 11, 2015 at 11:19 PM.
Certain challenge mode blocks should require your character to be above a certain cumulative level(Cumulative as in the sum of all your classes' levels), with beginner blocks only requiring 40 cumulative level, and efficiency blocks requiring 300 cumulative.
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Had a run today where I was VR manager. We got to M5, I went left. Get to Goldrahda room, clear it. Random JP person suddenly decides that the they should pick up up the 30% VR capsule that clearing Goldrahda room unlocks since it won't overfill.
So now we turn back around, head towards other side, kill cougar. Because that JP person had to pick up the capsule, I'm stuck waiting in Cougar room waiting for VR to go down so I can pick up the 30% without overfilling. End result is that Falz Arms on other side die before that happens, causing me to teleport into the center instead of to Falz Arm room, thereby completely missing the 15% capsule in the Falz Arm room.
If you're not VR manager, even if you're not overfilling, you should NEVER pick up VR capsules. The only time it's ever okay is if the mission is literally going to fail if you don't.
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