Originally Posted by
TaigaUC
I thought PSO2's engine was developed in-house. Whatever it is, it looks and feels old and outdated.
Visually, it can't compare to games like B&S and TERA, which were developed in 2011 (before PSO2). Those games use engines like Unreal and CryEngine.
Mabinogi Heroes (Vindictus), which was released in 2010, uses a modified version of Valve's Source engine, and also looks better than PSO2.
But PSO2 not looking great isn't just an engine issue.
It's clearly designed for lower-end machines, or for compatibility with Vita. It does not feel very optimized.
Texture size in general seems inconsistent, and environment textures don't seem very high-res. Last I checked, their compression also looked awful.
The 3d models are generally low poly, and characters sometimes have strange anatomy issues.
Characters seem to have less skeletal bones than other games (especially in the hands).
Facial expressions are also simple, and the physics have minimal collision (eg. hair doesn't collide with body).
Mabinogi Heroes has PSO2-ish physics, but they at least put simple collision volumes on the body to minimize hair going through the body.
PSO2 doesn't seem to care as much about that.
Almost everything you just listed is why pso2 is quite optimized. A computer from 2005 can run it pretty decent. Even on max graphics PSO2 is a pretty game.
Understand it from a game development perspective.
You can have up to 12 players, all with HIGHLY customizable looks,from accessories(also models) to colors to mags to whatever.
Those up to 12 players can do a ton of different attacks,all of which generate effects. Some more than others. Those 12 players are generally DECENTLY synced with one another.
Outside of JUST the players, PSO2 can have a ton of mobs. All of which can be infected(more effects),have various attacks all of which also generate effects. Going to bosses... they're generally much higher poly count, and can be inside these huge mob pits(looking at you atrocious ocean). Ive seen up to 6 bosses on the map at once,while the huge mob pit was going on.(3 rock bears,fang banther/banshee,and varda soma).
Going to textures, while not 4k textures or something silly like that, they're roughly 256x256(background) or greater(foreground), depending.
And all of this,can run on a Vita. While PSO2 isn't graphically up to par with,say,Black Desert, it does it's job just as well of not better than others. Also nearly any PC can run the darn thing.
Black Desert you need quite the rig to even run it,and even then, you're going to lag. Quality over Quanitity, the never ending battle.
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