I just don't understand why Sega would normalize movement speed by increasing the running speed and thereby decreasing the need / desire to use exploitative frame skips; only to turn around and add MORE skills and PAs that make the classes that can dash (ie. BR) even FASTER than before?
I certainly understand the benefits of having different types of attack speed in relation to power to add diversity, but this disparity in out-of-combat movement speed is very unfair.
*HU shows up to crack some skulls and everything is already dead.
Looks like we're back to the good old days.
Mods: I meant to post this in the general PSO2 forum, so if you see this, feel free to move it.
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