Originally Posted by
TaigaUC
They should just remove the charging on Sword stuff.
Charging in general takes away from fast-paced action feel.
Anticipation is good, but the way it's done for Sword doesn't feel satisfying at all, just cumbersome.
Guilty Break feels awkward as hell, too.
There's no startup animation, it feels like you got ejected forward by a catapult and then you swing upwards?
Who would use their dashing momentum to stop and do an awkward upwards swing? A forward strike seems most obvious.
I actually complained about this in the enquete, but it's probably the least of SEGA's worries.
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