Quote Originally Posted by TaigaUC View Post
They should just remove the charging on Sword stuff.
Charging in general takes away from fast-paced action feel.
Anticipation is good, but the way it's done for Sword doesn't feel satisfying at all, just cumbersome.

Guilty Break feels awkward as hell, too.
There's no startup animation, it feels like you got ejected forward by a catapult and then you swing upwards?
Who would use their dashing momentum to stop and do an awkward upwards swing? A forward strike seems most obvious.
I actually complained about this in the enquete, but it's probably the least of SEGA's worries.
Charging is okay and I don't see how charge times below 0.5 second for Guilty Break take away from it being fast paced. Sword is a fine weapon and if it's underpowered it's not because something is inherently wrong with it. Only really annoying thing for sword is Sacrifice Bite.

And Guilty Break animation is fine and logical. You use the power of photons to activate you 100km/h sprint and then shoulder check your enemy (you do a small hop, stop your legs letting your torso and the sword's pommel swing at the enemy), only the second blow after losing your momentum is an upward swing. Guilty Break animation is great your dumbass.