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  1. #1

    Default Invade Variance Check

    At first I thought it'd be pretty bad but then I went and actually tested:

    670 Dex, Fo/Te to drop SATK while having good PP to spam:

    Spoiler!


    Small sampling of Rage Dance SATK hits:

    Spoiler!


    Crit Damage:

    1251

    Non-crits:

    1231
    1229
    1245
    1216
    1195
    1248
    1195

    Just a small sample, got interrupted by ToT announcement.

    Invade's base ATK is 1193, so its lowest possible variance would be 119 ATK, while my net SATK after accounting for 60% attribute and DEF is 2606. 119 / 2606 = 4.5%.

    1195 damage is 56 damage short of a crit. 56 / 1251 = 4.5%

    So either:

    a) Segac forgot to add variance for Invade
    b) The variance is low enough that 670 Dex with a Saiki set and class boosts is enough to cap it
    c) My sample size is too small

    I'll do more tests to confirm or deny c but if anyone else has an Invade that hasn't been unlocked, mind checking too?

  2. #2

    Default

    You should test on ult/XH enemies.

    swiki has some #s already though: http://goo.gl/WHt8Bk

    321 dex difference between you and enemy for invade GS in particular, which looks like you're about exactly at the cutoff point for a 61 small enemy.

  3. #3

    Default

    Couldn't find anything on Invade on Swiki, but looking at the #s it seems like Invade has at least some hidden Dex in there.

  4. #4

    Default

    Invade Calibur with 607 DEX
    vs Bayari with rising edge non JA

    crit 2797
    lowest 2262

    samples

    edit: just realized there's PP slayer , might not-that-accurate...
    Last edited by arkeido; Nov 9, 2015 at 10:53 PM.

  5. #5

    Default

    Went to Kuron with a 590 Dex Hiei set, tested Kreisenschlag on Oro Ogars. Widest gap was 16287 / 17636. Used Hu/Te with Lv3 Guard Stance and had some PSE in there messing with my damage.

    Spoiler!


    Putting those numbers into the calculator:

    http://4rt.info/psod/?edo0E

    Assuming that's the absolute minimum, 4rt says that suggests 292 hidden Dex. Compared to an 11* Gunslash, that's 6 less Dex required to hit the cap. I suspect the actual hidden Dex is probably in the 280-290 range though - for a Gunslash. Don't have higher ATK weapons to check.
    Last edited by Selphea; Nov 10, 2015 at 12:07 AM.

  6. #6
    Direct Assault Bellion's Avatar
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    Default

    Invade Sorcerer Fo/Te 619 DEX
    Lowest: 6682
    Crit: 8421
    Ultimate Nab monkeys were my only targets.

  7. #7

    Default

    Quote Originally Posted by Bellion View Post
    Invade Sorcerer Fo/Te 619 DEX
    Lowest: 6682
    Crit: 8421
    Ultimate Nab monkeys were my only targets.
    Need your TATK too!

    Quote Originally Posted by arkeido View Post
    Invade Calibur with 607 DEX
    vs Bayari with rising edge non JA

    crit 2797
    lowest 2262

    samples

    edit: just realized there's PP slayer , might not-that-accurate...
    And your SATK

  8. #8

    Default

    tested with 620 dex

    in SH seems to have a variance of 90-100% like other 7*+

    havent tried UQ and XH but from everyone's testimony

    maybe we can assume that XH variance is also 90-100%
    and UQ is 80-100%?

  9. #9
    Direct Assault Bellion's Avatar
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    Default

    Oops!
    3670 Total T-atk
    2102 with everything except Rod's base attack at +10 which is 1568.

  10. #10

    Default

    Quote Originally Posted by Bellion View Post
    Oops!
    3670 Total T-atk
    2102 with everything except Rod's base attack at +10 which is 1568.
    http://4rt.info/psod/?u6Vig

    Says it should have 212 hidden Dex which is strangely the same as a Silva-crafted Red weapon. Perhaps Kuronites have a lower Dex than UQ mobs.

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