I use this: http://arks-layer.com/skillsim/skill...00000lo000000j
may have some variation add massive hunter, this depend your play style.
I use this: http://arks-layer.com/skillsim/skill...00000lo000000j
may have some variation add massive hunter, this depend your play style.
Are the yamato wired lances any good?
I don't really intend to main hunter, but I do love the way they look and thought about maxing them while the sheet was avaliable for if I did decided to play hunter later...
But are they worth the investment or are there better lances other then austure which I dont really want to put the effort into for something I am not going to main.
Yes, Seiga Shield is quite good. In fact, IMO, it is the current best wired lance to get in terms of stats (good base atk @ +30, light by default), potential (11% dmg, 100% heal per 40 secs), overall usage, ease of grinding (an NT wep, so +30 in just 4~6 lambdas), ease of farming (currently a CF target wep, can get to elem 60 in just a few days/weeks), and design (IMO, since I love wired lances with mechanical and/or hi-tech designs :P )
Austere is again, still the best, but eh.
So, its element is +30? I... never noticed this.
Does this mean I only have to earn it twice to max the element? Is there any use of grinding it to 35 or are those last 4 levels not too much of a difffrence compared to the element?
What is the meta PAs for partizan/wired lance
Mainly need to know the best mobbing PAs for partizan.
for WLs, almost(?) every PA is quite viable for use (or at least don't totally suck as to be completely rendered obsolete by another WL PA). However outside of Holding Current, it mostly relies on combos to optimize damage output, as opposed to just spamming the same PA over and over.
Here's a few: (most of these are best executed above ground)
Other Spin > Kaiser RIse > (Grapple Charge / Adapt Spin (forward)) >
Other Spin > Grapple Charge / Adapt Spin (forward) > (Wild Round / Cerberus Dance Type-0) >
Other Spin > Air Pocket Swing (all hits) > (Other Spin) >
Other Spin > Air Pocket Swing (4-hits) > (Grapple Charge / Adapt Spin (forward)) >
Wild Round / Cerberus Dance Type-0 > Other Cyclone
Wild Round / Cerberus Dance Type-0 > Heavenly Fall
and of course, the undying Adapt Spin (default/backward) > Holding Current for 'easy' TAJA hooking
(Keep in mind that Other Spin can now pivot freely to throw the target, or redirect its main attack, in any direction possible)
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