Work in progress, as usual.
Q&A:
Spoiler!Q. Are there any other guides out there?
Selphea's guide:
http://www.fulldive.nu/2016/01/14/i-...s-lousy-title/
Miscellaneous notes on Reddit:
https://www.reddit.com/r/PSO2/commen...n_new_solo_xq/
Q. Do I get anything for clearing this quest?
No meseta. Some 10-12 star weapons and 11 star units. The units sometimes have great affixes.
You can also rarely get a Photon Booster, or a Lambda Grinder. Synthesizers and Grinder, too.
Usually, 2-3 tier 2 XQ stones of each type will drop.
If you manage to clear 6-10, there's a chance of getting a very simple Arks Logo + Class sticker, only available in white.
There is no completion bonus. There are some titles for clearing Stage Orders that give you Lambda Grinders and stuff like that.
Q. What are the requirements for an attempt?
5 Extreme passes per attempt. It's split between 1-5 and 6-10.
Note that you must be level 75 to be able to do this quest.
Q. How many times can I do it?
You can clear either 1-5 or 6-10, a total of 5 times a week.
For example, you can do 1-5 once and then 6-10 four times. It doesn't count if you die.
This resets during weekly maintenance (1pm JP time, Wednesdays).
Q. What should I know about this quest?
- Forget your assumptions of damage dealt and damage received. They've tweaked a lot of these values specifically for this quest.
- Expect most enemy hits to kill you in around 2-3 hits, so you don't want to get hit at all if you can avoid it.
- Enemy HP is much less than usual, in general.
- You should always bring multiple weapons, in case you fail a Stage Order, or to take advantage of the current stage's weaknesses.
- You can sit around at the teleporter and wait for stuff like Katana Combat and Weak Bullet to cool down.
- Hunter subclass is safer for survival, but your damage may suffer. If you can stay alive, go for a damage subclass.
- If you don't want to spend your time running around walls to avoid getting hit, bring a Tech weapon to abuse Mirage Escape (the invulnerable dodge).
- Bring a Half Doll. I don't recommend buying Scape Dolls, because quite frankly, they are a waste of money, and the rewards aren't worth it.
Q. Which class combinations clear this easily?
Br/Hu seems to be the easiest. Invulnerability via Katana Combat and survival skills via Never Give Up. Use both Katana and Bow for maximum effect.
Bo/Hu with Dual Blades and Photon Blade Fever reportedly make some encounters trivial. I'd imagine you could stay airborne most of the time.
You'd also have Hu's survival skills, as well as access to Techs, meaning buffs and infinite heals for as long as you can stay alive.
Gunner main with TMGs can beat many of the encounters by using Aerial Shooting and then spamming safe PAs like Bullet Squall from the sky, but this can take time.
Also, some bosses have anti-air, which makes things more difficult.
Equipment Tips:
Spoiler!Most of the enemies are bosses, making Ideal weapon and units... ideal for this.
Whether you have survival units or not, you will probably die in about 2 hits anyway.
Make sure you can deal enough damage. More damage means less time spent trying to stay alive.
Very rough estimate (it depends on class), you'll probably want to have 2500-3000 ATK and as many damage multipliers as possible.
Again, bring a Half Doll. Also, don't forget that Star Atomizers can heal you too.
Class Tips:
Spoiler!Hunter:
WIP
Fighter:
- Hunter sub is probably best choice here.
- It seems like most of the Stage Orders have weaknesses for Double Saber and Twin Daggers, but not Knuckles.
- Knuckles is good for unloading huge, precise damage quickly (eg. spam Backhand Smash on Ringarda's core for quick kill, or stunlock Banthers from leg to head).
- Twin Daggers seems the safest, best weapon. Use lock-on to strike enemy weak points repeatedly, while staying in the air. Use the spin move to avoid damage.
- You will need Twin Daggers to get to some enemy weak points, such as Angel's and Diabo's wings.
- Note that you can still be frozen while using spin move.
- Double Saber's Hurricane Sender can be used to suck up enemies or as a projectile. Acro Effect has auto-guard, making it a good defensive attack for bosses.
Ranger:
- Hunter is sub is good for survival.
- Weak Bullet is weakened, here. Meaning it only multiplies damage by about x1.25 instead of x2.25.
- Depending on the stage, there won't be time to safely charge any attacks.
Gunner:
- Ranger sub allows you to do large damage output, but without safety net. Hunter for safety, but it'll take longer.
- Can use Aerial Shooting to get into the sky, and then spam safe PAs such as Bullet Squall while avoiding enemy attacks.
- Note that some bosses like Matoi have anti-air projectiles.
Force:
- Techer sub is probably best.
- Don't forget to buff yourself with Shifta and Deband when you can.
- It's easy to get killed while charging Techs. You need to be constantly aware of what's going on and dodging as much as possible.
- You need to be very patient and strike only when it's safe.
- Beware of stages with enemies that can interrupt you swiftly, such as the teleporting mantises.
- There's a high chance of getting mobbed to death if you let even a single hit knock you down.
Techer:
- Probably not much use here. Maybe if you go full Hunter defense sub.
Braver:
- Hunter sub, for survival and damage multipliers.
- Katana Combat invulnerability is probably the number one most useful ability for this XQ. Note that you can be easily interrupted when activating it.
- Save Katana Combat for the most dangerous encounters. If you're fast enough, you can beat some stages before invulnerability runs out.
- Guren Tessen can get you out of a tight spot, as it can be used for both attacking and running away simultaneously. Activate Z-aim and use it once to run away.
- Sakura Endo for hitting stuff like Ringarda's core, or Hatou Rindou if you're skilled enough. Short jump + Gekka Zakuro if you want to get a quick attack in.
- Note that Guren Tessen can screw up your "kill enemy from front" orders by slicing through the enemy.
- No time for charging lengthy Bow stuff, but uncharged Banish -> Penetrate, Penetrate, Penetrate should work well.
Bouncer:
- Hunter sub, for survival and damage multipliers.
- Don't forget to buff yourself with Shifta and Deband when you can.
- Heavenly Kite or the long pose rocket into the sky PA (forgot the name, I never use it) to get into a safe sky position.
- Flatten bosses using Dual Blades' Photon Blade Fever.
- Megiverse or Resta to heal.
- Not much to say about Jet Boots, I think.
Summoner:
- Hunter sub is probably good for survival.
- Wanda (dog pet) for general combat.
- Torii (bird pet) for bosses.
- Sully (flying cat mage pet) to keep enemies away from yourself.
- Use Avada Kedavra for a quick kill.
- Don't say his name!
Stage Orders:
Spoiler!In general, you want to try and make sure you clear the Stage Orders, otherwise you'll be gimped in the next stage.
1. Do not take any damage for 30 seconds.
2. Defeat 3 enemies from the front.
3. Break 3 parts of Diabo (face horn, wings, tail).
4. Defeat 5 toy bears via their weak point (ie. the glowing red ball on their stomach).
5. Defeat 1 Summer Rappy within 30 seconds.
6. Defeat 2 enemies via weak point (Cata: tail, exposed inner body. Vol: head and back horns, tail, face)
7. Do not die.
8. Do not use any healing items or Techs for 100 seconds. I think Mag doesn't count.
9. Do not get hit for 60 seconds.
10. Defeat Profound Darkness (Persona) from the front.
General Stage Strategies:
Stage 1:
Spoiler!1. Run around the walls of the map for 30 seconds.
2. Break every Nyau's weapon, or defeat them.
3. Run away from their tantrum.
Simply run around the walls of the map until the Stage Order timer completes.
I do it in clockwise fashion starting from the left, but it probably doesn't matter.
Once the timer is up, wait for the Nyaus to drop their weapon, and then attack them.
Be warned that the Nyau's running tantrum can deal huge damage to you.
Stage 2:
Spoiler!1. Kill Knight Gear from the front.
2. Kill Dragon Ex from the front.
3. Kill Gunne from the front.
Knight Gear will appear first. His attacks can freeze and kill you very quickly.
He also has a few attacks that seem to have no tell and deal huge damage suddenly without warning.
If you're having trouble finding an opening, wait until he tries to guard with his shield.
You may then be able to stunlock him by going shield -> sword -> finishing him off.
If you have access to Techs, or a shock weapon, you can try shocking him to stun.
Breaking his sword will take some bite out of his attacks.
Dragon Ex will spawn after Knight Gear dies.
Dragon Ex can be stunlocked by focusing on his face. Repeat until dead.
His attacks hit hard enough to probably kill in two hits.
Breaking his right arm can weaken his attacks, but if you're strong enough to stunlock his face, just do that.
Finally, Gunne will spawn. Gunne also hits very hard and has the ability to freeze + kill you with either his ranged or melee attacks. Aim to never get hit.
He will charge icicles around his head (purple glow) before shooting them at you. Dodge them as best you can.
You can either wait for him to create an ice bridge (he will charge his sword) and then attack his helmet -> face, or core.
There are two ice bridge attacks. One will have him stand upright and slam his sword downwards. This one's easy to get into position for.
The other will have him sheath his sword and crouch, then swing 360 while charging forwards. It's easy to get caught under this one's ice bridge.
Alternatively, break a foot -> head, break the other foot -> face, etc.
If you see him charging up his katana for a long time with large purple Japanese glowing symbols around him, get behind him.
You don't want to be in front for his massive repeated slash attack.
Stage 3:
Spoiler!1. Kill the Darker chickens to spawn Ringarda.
2. Kill Nova Ringarda's rings, then core.
3. Kill the Agnis to spawn Diabo.
4. Break Diabo's horn, wings or tail to complete the 3 breaks stage order, then finish it off.
Killing all the Darkers (chickens laying egg bombs) will spawn Nova Ringarda. Killing all the Agnis will spawn Diabo.
Since Diabo is the more difficult one to deal with, you should kill the Darkers first, and then kill Ringarda.
Ringarda can be stunned fairly easily by destroying his two rings. Be very careful not to kill Agnis by accident.
Once Ringarda is stunned, you'll have plenty of time to attack the core (because you're alone, so his stun time is long).
When Ringarda is gone, you can finish off the Agnis to make Diabo spawn.
Diabo's break points have a decent amount of health, but be warned that Diabo does not.
It's very easy to accidentally kill Diabo without breaking its weak points.
Diabo likes to jump backwards then charge forward and double spin. You can evade this by guarding, double step dashing, or using a Tech weapon dodge.
When Diabo starts spamming fire lasers, make sure you keep moving so as to not get caught in them.
Stage 4:
Spoiler!1. Kill the Harukotan trash that spawns in the center.
2. Attack each toy bear to make it turn around, then kill via its weak point.
This is fairly simple and straightforward.
There will be 6 toy bear darkers standing idle along the walls of the map. They won't attack until you attack them first.
Some toy box Darkers and a Kuronian will spawn in the center. Kill them super quick so that they don't run amok.
When the trash mobs are down, simply walk up to each toy bear, attack it once and then kill via its belly weak point when it turns around.
Don't tag more than one at once, because you may accidentally kill them without hitting the weak point.
Stage 5:
Spoiler!1. Kill a few rappies until the Summer Rappy spawns in the center.
2. Kill the Summer Rappy to complete the stage order.
3. Gryphon will spawn atop the Summer Rappy. Kill Gryphon.
The Summer Rappy will only spawn after a few other Rappies are killed.
Gryphon will spawn around the same time, on top of the Summer Rappy.
Kill the Summer Rappy, and then focus on Gryphon. You can ignore the other Rappies until later.
As per most bosses in this XQ, you'll want to avoid getting hit by Gryphon.
Gryphon's weak points:
- Every leg. Breaking all four causes a stun.
- Each wing. Breaking these while it's flying will cause a stun. Prevents him from flying.
- The frontal two horns. Prevents him from using the lightning horn attack.
- Head, but can't be broken.
- Can be stunned via lightning/shock.
Gryphon's major attacks:
- Shoots about six green wind projectiles outwards, and these will converge on you. Don't get caught by them or it's instant death (keep dodging).
- Shoots some small lightning bolts here and there.
- Rears back and then shoots two lightning beams forwards from its frontal horns. Can be avoided by standing in between them.
- If you haven't broken the wings, Gryphon may fly and shoot stuff from the sky.
- Frontal head/horn swings if you're close to his head.
- Charges across the map. I believe he will do that horsey thing with the leg kicking up dust before charging.
- Sometimes will fly across the map at low altitude. This counts as a charge and will hit you.
- When at ~30% life (wings intact), he'll fly up (untouchable) and do a vacuum whirlwind for ~6 seconds, then slam down for a huge lightning attack. Run out of range of the whirlwind.
Stage 6:
Spoiler!1. If you're quick, you can kill 1-2 Caterdrans (via weak points, ie. revealed tail, exposed inner body) before Vol starts attacking.
2. Break Vol tail, then horn/face, then whichever weak point (horns, face, tail). Don't let Vol transform or shoot fireballs.
3. Finish off the remaining Caterdrans via weak point.
A Caterdran or two will spawn immediately. They always roar before they start burrowing/attacking.
Vol Dragon will spawn a short while after, and he also always roars before attacking.
Don't underestimate Caterdran's range. They can easily combo you to death with tail slams.
If you don't deal with at least one Caterdran immediately, you'll have to deal with 3 flopping and swinging around the place, and they can be a nightmare.
For this reason, try to kill at least one ASAP. Tail break might be better, to get extra stun time.
Try to pay attention to whether other Caterdrans are burrowing, because they will come up beneath you.
If you can't tell, then just keep moving. But make sure you also stay out of Caterdran slam and swing range.
The swing will stun you and may need to be dodged twice if you're still within range before the swing ends.
You should go to Vol as soon as he starts moving around (ie. after the initial roar). You don't want him to burrow and power up.
If you stay at a distance, Vol Dragon will easily pick you off with fireballs. You cannot dodge them by jumping (he will aim upwards at you)
Break the tail to cause him to start "healing" it. Once the tail is healed, it will require more damage before it can be broken again. You should be able to break twice easily.
Breaking a horn or dealing enough damage to his face to cause a stun can interrupt healing his tail. When he recovers, he will return to healing the tail.
This gives you a pretty large amount of free time, which can be used to take out another Caterdran, or to finish Vol.
Once Vol is down, finish off any remaining Caterdrans.
Stage 7:
Spoiler!1. Kill Wolgarda immediately (it's the closest).
2. Kill the other Darkers (watch out for teleporting mantis stunlock).
3. Kill Decol Maluda.
4. Kill Apprentice.
5. Kill Elder, then Hunar.
6. Kill Luther, then Angel.
A bunch of Darkers will spawn, along with Decol Maluda and Wolgarda. Wolgarda is the closest to the spawn point.
You need to watch out for incoming attacks from El Ada and the teleporting Predicarda mantis, as they can screw you over.
Killing El Ada will spawn Apprentice. Killing Wolgarda will spawn Elder. Killing Decol Maluda will spawn Loser. Killing Loser will spawn Angel.
Take your time in dealing with the Falzes, but don't let them gang up on you. Note that they will attack each other if you haven't hit them.
Elder will mostly chase after you with his fists. As long as you stay out of his range, he is harmless.
Apprentice will chase after you with Twin Daggers, and may summon Predicardas if left too long. Elder and Apprentice don't hit very hard.
Luther will slowly cast Techs on you with a very obvious dark circle tell beneath you. His Tech will do very very weak damage, but stun you. Otherwise you can ignore him.
Apprentice doesn't spawn anyone, so you can kill her first. I recommend Elder next, and saving Luther for after Falz Hunar is down.
Falz Hunar can be staggered/interrupted by hitting his center core hard.
You'll want to try and take advantage of this to stop him from using his AOE and unsheathing his sword.
His primary attacks to watch for are his Dive Kick and Power Wave. He will also charge and swing at you, or kick back at you if you're behind him.
Falz Angel is a pain in general. His red crystal projectiles can freeze you, and his other projectiles can deal huge damage to you.
You'll want to try and save him for last so you can focus on him freely.
Break his wings and then try to attack his center core for maximum damage.
Keep dodging if you have to, and wait for openings. You can avoid all his homing AOE attacks by locking onto him and circling around him at medium-range.
Sometimes, he will dash forward and blast you a few times in a row.
Stage 8:
Spoiler!1. Do not heal for 100 seconds.
2. Kill mamoths to spawn Ultimate mammoths (the small ones, not the boss ones).
3. Kill monkeys/apes to spawn Rockbear.
4. Kill Rockbear to spawn Bayari.
5. Kill Bayari. Try not to let him enrage.
6. Kill wolves to spawn Snow Banthers.
7. Kill Snow Banthers (stunlock works, they don't have much HP).
8. Kill Mecha Banthers (don't let them enrage, and don't stand in their crosshairs).
Mammoths, monkeys and wolves will spawn.
Killing the mammoths spawns Ultimate mammoths (the small ones). May as well kill them first.
Killing the monkeys will spawn Rockbear. Killing the wolves will spawn Snow Banthers and possibly some Ultimate wolves.
Killing Rockbear will spawn Bayari and a few Ultimate enemies. Killing the Snow Banthers will spawn Mecha Banthers.
The second Mecha Banther will spawn in about 10 seconds after the first one, giving you some time to finish the first quickly.
The stage order requires not healing for 100 seconds, so try to keep that in mind.
You may want to wait out the 100 seconds before you start spawning bosses.
You do not want Snow/Mecha Banthers + Bayari humping you, so be very careful not to spawn stuff you don't want.
Snow and Mecha Banthers are the biggest pain to deal with. You'll want to face the Mecha Banthers alone, so do the monkey -> Rockbear -> Bayari route first.
Like Rockbear, Bayari will enrage when low on health. Try to finish him quickly so he doesn't have a chance to mess with you.
Both Snow Banthers and Mecha Banthers will pose briefly when they spawn. If you're quick, you can unload on their head to finish them quickly.
The Snow Banthers don't have much HP, so you can stunlock them pretty easily by claw break -> head -> repeat.
If you have AOE attacks, you can probably finish both Snow Banthers at once.
When facing the Mecha Banthers, their head is their main weak point. Break it and then focus on their head.
The melee one spawns first. It can enrage and then spam quick knockdowns. Focus on taking this one out first (don't let him enrage).
Ranged Mecha Banther will fire stuff at you, usually with a crosshair tell.
It can also fire homing missiles directly at you that may not have crosshairs, so watch out for those as well.
If you're in a tight spot, use Guren Tessen or a Tech weapon dodge to get away and then heal up. But don't forget that you can't heal for 100 seconds.
Make sure they're not about to attack you before you heal up.
Both Mecha Banthers may stop to roar. You can use this opporunity to beat them up.
Stage 9:
Spoiler!1. Run around or dodge for 60s (don't get hit).
2. Kill Persona and Matoi.
Not much to say here. Persona (sword version) and Matoi will spawn. They don't seem to have much HP.
Persona will chase after you, and may occasionally use Nova Strike projectile.
Matoi will teleport in and out while staying at a distance, and use projectiles.
Most of the projectiles are slow and easy to dodge, but there's one that will home in on you slowly.
If you simply hug the walls and run around the map in a clockwise motion, you can avoid getting hit.
Try to keep your camera on Matoi in case she fires a projectile that might hit you.
Katana Braver can simply pop Katana Combat and should be able to kill both of them before Katana Combat even runs out.
If you're confident in dealing with them, you can probably burn them down quickly. You may be able to burn down Matoi before she can get an attack in.
But don't run the risk of failing the Stage Order, as that will screw you over for stage 10.
When fighting Matoi, she may use some large multiple light spear/laser attacks when low on health.
Make sure you don't get caught by those.
Stage 10:
Spoiler!1. Kill one of the Arks as soon as the quest begins.
2. Finish the rest off carefully while keeping distance. Don't let them gang up on you.
3. Deal as much damage to Anga as possible, especially while it's spawning.
4. When Dio Hunar spawns, break its wings quickly to weaken it, then go back to Anga.
5. Finish off Anga.
6. Finish off Dio Hunar. Killing Dio Hunar will spawn Profound Darkness Persona.
7. Kill Profound Darkness Persona from the front, preferably without getting hit at all.
Regias, Claris, Huey and Kasura will spawn. There's a short period of time to beat them up before they start moving around.
Not sure which one is the biggest threat or weakest to kill, but try to take one out before they start moving.
Their spawn location seems to be randomized.
Huey can and will throw you. This will usually be an instant kill.
Clarice can buff the others, and will use both Foie and RaFoie.
Regias will use Stun Coincide to stun you. Kasura uses Zan and Mirage Escape.
If you can, keep your distance and attack from afar. Guren Tessen can simply slice right through them.
If you keep running, they shouldn't be able to hit you. Hit and run, hit and run. Take your time.
They don't have that much HP, so you may be able to flatten them with some AOE attacks.
When they are low on health, they will power up. Finish them off while they are doing this.
Once they're down, Anga will spawn. Deal as much damage to Anga's core as you can before it starts moving.
You can probably safely ignore the Anga bits. I've never had a problem with them.
Try to avoid all Anga's attacks, while constantly attacking the core. Don't stand in the red/purple floor circles.
If Anga tilts forward while moving back, it will zap you with multiple bit lasers. Keep dodging so you don't get hit by these.
When Anga starts rotating around with its flames as blades, dodge this as best as you can, don't try to attack.
If Anga starts teleporting everywhere while pumping out projectiles, it may be safer to just dodge because it's difficult to get a hit in.
About 30 seconds after Anga spawns, Dio Hunar will spawn.
Dio Hunar + Anga together pose a huge threat and can kill you very easily.
You can attack Dio Hunar's wing red circles to stun it very briefly.
It will also receive more damage after its wings have broken.
Dio Hunar may use an attack where it sucks you in and pierces you with energy spears. Run away from it.
If you kill Dio Hunar first, you will have to deal with Profound Darkness Persona + Anga.
Alternatively, finish burning down Anga and then you can focus on Dio Hunar, followed by Profound Darkness Persona.
Profound Darkness Persona will spawn very soon after Dio Hunar dies.
As with the EQ, this Persona will float to the ground before it starts attacking. You can use this time to unload some damage.
Note that most of this Persona's attacks hit much harder than usual, and will kill you very quickly. Over End is pretty much a guaranteed kill.
You'll want to dodge, get a hit in, repeat. Aim to never get hit.
You will need to finish Persona from the front, or you won't complete the Stage Order.
Eventually, Persona will curl up and die.
Congratulations, you've beaten the solo XQ!
Class-Specific Stage Strategies:
Ranger/Hunter:
Spoiler!Don't feel like Stages 1-5 needs much strategy to finish smoothly, so yeah.
For Ranger/Hunter players with Massive Hunter at the very least for defensive options: Be decently geared; you're level 75 and you can only depend on yourself here, seriously.
Stage 6: You may wipe out 2 Catadrans by headshotting them with 2 Charged End Attracts or do it when they stretch out since their exposed bodies are universal weakpoints that fill in the weakpoint kill criteria.
If you don't manage to complete the orders, break the tail of the remaining Catadran and kill it by attacking the exposed tail. I honestly suggest using One Point to evade attacks from Vol Dragon.
Focus on Vol Dragon now by breaking the tail first, use a Satellite Cannon on the horn above its face and then do it again directly on the face. The face should satisfy the final weakpoint clear.
Stage 7: Everything is weak to ARs here so just do whatever but keep the clones of Gettemhart and Luther alive last. End Attract works nicely when lined up, but making use of Launcher's Cluster Bullet is still recommended in the beginning to eliminate most mobs.
When only the two above are left, allow Luther to do his uncharged Satellite Cannon-ish attack before you kill Gettemhart's clone. After doing so, you can do 2 Charged Satellite Cannons w/ Standing Snipe to eliminate DF Hunar before he can even move attack. Get rid of Luther's clone and do the same with 2 Charged SCs w/ SS on DF Angel, should be either dead or very close to dead if you just lock on the body.
Stage 8: Everything here is weak to Launchers, so you may Cosmos Breaker spam to stunlock and break the Banther family. Although, you should probably kill all of the monkeys and Rockbear types first. If things go wrong you really need Massive Hunter here.
Stage 9: You have the option to run around until time runs out if you're afraid of getting hit. Both Matoi and Persona are weak to rifles.
If you decide to fight and want to be brave before time runs out, start off the fight by using weakbullet and One Point on Matoi while running left, and make sure to jump dodge that orb she will fire, and make sure to not get hit by a dart from her as well. At this point it's straight up running around and spamming One Point until she's dead while making sure Persona doesn't hit you with a Sonic Arrow because you get too careless. Persona is also just One Point and run, really, but just do an uncharged End Attract when he turns on his Stance to ragemode.
Stage 10: I hope you have Julius Nifta PB because it is by far the simplest way to get rid of the members of the Council with any class. You can just switch to a T-atk weapon and let Nifta do the work. If you don't have that PB, Gravity Bomb in the center and use 1 uncharged EA and start Diffuse Shell spamming as it should hit all of them, and knock them down too.
For Anga you may simply do 1 SC w/ SS if you're strong enough or add in 1 End Attract if you're not and make sure it hits the head. Repeat again for its respawn.
Now you may have an entire minute to wait before Dio spawn so heal/buff if needed.
For Dio, hold a Satellite Cannon w/SS and fire on one of its shoulders to break 1 part. WB the other part and break it with One Point. Immediately after breaking it turn on Massive Hunter and just Sat Cannon the hell out of it without caring.
For Profound Darkness, hit it with a charged SC w/SS as it's spawning, Weakbullet it, and either do another SC/uncharged EA spams if you're far away enough to not get wrecked by Over End or just do One Point spams. Massive Hunter should still be up if you killed Dio quick enough, so SC should be safe still.
That's about it.
Gunner:
Spoiler!Some Gunner thoughts.
- The choice between a Ranger sub and a Hunter sub here is choosing between opting to defeat enemies with overwhelming force before they can gain any momentum with a minimal margin of error (Ranger) or fighting longer battles with a drastically larger margin for error (Hunter). Hunter may seem like the braindead easy choice, but the longer battles can strain your -mate supply and you'll need to build and maintain higher stacks of Chain Trigger than Ranger in order to create burst. Chose whichever suits you better. I went back and forth during my attempts, but ultimately, I like Ranger better.
S1-S5: lol
S6: End Attraction will either take out a Cater right away or take a good chunk of its health away before anything gets going, depending on your gear and sub. Your immediate goal should be killing at least one Cater before any of them burrow. If you can't manage this, then remember you break Vol Dragon's tail with relative ease in order to stun it for a little while and give yourself some quality time with the worms.
S7: Whichever sub you're using, go for the Decol Malluda first and everything else will follow. Use (crafted) Bullet Squall in the air to stagger lock Malluda and score those sweet headshots on everything else. If all goes well, Apprentice will die right as Elder and Loser show up, but if not, she should be on her last legs. Finish her off, then take care of Elder to bring out Hunar. Apply Sat Aim to Hunar's face liberally for that sweet stagger lock and then bring out Angel. Um...kill Angel? No real tips to offer here.
S8: Mind your kill order. If you still have a Guld Milla in storage collecting mothballs, it can be useful here, and in the XQ in general, but here in particular considering the stage order. While the potential doesn't make Gunner idiotproof like it used to, Bullet Squall has such a high rate of fire that if it's hitting a few targets, that even the nerfed potential will produce a high HPS. As long as you don't derp super hard and spawn the zoids and luchador bear all at once, you can crutch on GM pretty hard here.
S9: Play Ring Around the Rosie with Persona and Viel until time's up. You can save a little time by activating Chain Trigger at the ~20 seconds remaining mark so it'll be good to go again for Viel sooner after you nuke Persona with it.
S10: You can use Nykta like everyone else says for the council. If you don't have that (like me), you can get in the air and twerk on their heads with Shift Period or Bullet Squall with relative impunity. Claris can still get you with rafoies though, so don't stay in one spot too long and prioritize her first.
If you're subbing Ranger, congratulations, you've already won. Sat Cannon for Anga, and remember to get in Zero Range and have Showtime running for it. Sneak Shooter, Impact Slider, and One Point for Dio's Arms, then Sat Aim it in the face when she's pooped. WB+CT for PD when s/he appears and unload. If not, then it's pretty much the same strat, though you'll need to build some very good Chains to simulate the burst as well as milk Chain F Bonus' effect.
Force/Techer:
Spoiler!Random Fo/Te thoughts, mainly for 6-10 because 1-5 is whatever
Ice + Wind/Light for trees
Strong (13star) Light Talis or turn around and pick another class.
Light Rod
Good Ice Talis helps too
Stage boost is around double damage, Rod bonus on 7/9, Talis on 8/10. Even if you aren't throwing the Talis (or just don't have mastery for some reason) it'll still shit all over Rod damage on Stage 8/10.
Stage 6: Cat 1 > Vol Tail > Vol Horns > Cat 2 > Cat 3
Stage 7: 3 Different spawn conditionals at once
Predicada > Apprentice (she can summon 2 more)
Wolgada + Stone Darkers > Elder > Hunar
Decol + Bird Darkers > Loser > Angel
Wolgada and the Predicada > Apprentice spawn close together, just spam Ragrants until Apprentice + Wolga die, won't take much. Focus on Deco after that, it's ok if trash dies, just keep in mind you want Elder + Loser to die simultaneously, so if one of them comes out early avoid hitting them. Hunar + Angel spawn in the middle, Zanverse + Barantsion drops them both.
Stage 8
Monkeys > Rockbear > Ult Monkeys + Bayari
Mammoths > Ult Mammoths
Wolves > Ult Wolves + Snow Banthers > Mecha 1 followed by Mecha 2 in 10ish seconds
That's the spawn patterns, and a nice order for killing them too. Talis Ilbarta on everything.
Really simple if you just kill things one by one so you aren't overwhelmed with bosses. Snow Banthers have super nerfed HP, like under 100k, typically I kill the banther first then break banshee face, then stall for full pp before finishing it off. For the Mecha Leos, Wing > Head > Head keeps them locked down and they die as they're roaring. If you want to play safe you can stall it before killing the last regular wolf and run out the clock so you can heal.
Stage 9: Run around, keep an eye on what Matoi does after a teleport. If it's the slow moving ball keep moving, if she does her other attacks you can get some distance and hit Persona. Or just run out the clock, they can't really catch you if you keep moving. I did burst them both down with Ragrants from the start on one run, but really prefer playing it safe, run is fucked if you get hit here.
Stage 10: KK > Casra > Regius > Huey. Ilbarta KK from the start and she'll die in two hits, really shouldn't have any issues with the remaining 3 after that.
Anga 1: Zanverse > Barantsion, use it with a Talis, should drop him
Anga 2: Convert > Zanverse > Ragrants, again Talis, I don't bother throwing the Talis
Should have plenty of time to rebuff before Dio
Dio: Hardest part I think, hopefully someone has better thoughts. You should be able to break one arm as he spawns, after the second arm he'll be stunned and you can do more damage. If he's still alive eventually he'll do a barrage of lasers followed by a big death ball, and then he'll be tired and you can finish it off. The attack where he shoots the ground 4x is his most dangerous since it will stunlock you to death unless your mag saves your ass. Probably best to attack after that one since you can reasonably survive the other stuff if he follows up with them.
PD: Zanverse > Barantsion, if you're geared enough it'll die, if you're not
Bouncer/Hunter:
Spoiler!What i did for Bohu:
Apply shifta and deband before each stage.
S6: Use Immortal dove>PBF (under deband to reduce pp cost) to complete order with catherdran weak points or justice crow when they stretch(Hkite places you above their hitbox so it's not optimal). Then break vol tail and stun lock kill.
S7: They will have jetboots weakness here if you didn't fail S6. So use Rapid boost and turn on massive hunter and spam nothing but Moment gale. This stage ended for me before rapid boost did.
S8: Use PBF right when you enter and spam shrike on mobs until Leone and Leopard spawn. You can kill them in about 5 seconds if you spam PBF on their heads when they spawn. Finish Bayarrible.
S9: I recommend waiting for PBF to cooldown before entering. And when you do enter Climb up with Hkite and spam PBF on Matoi first. Use Photon blade escape to dodge her energy attacks in the air. After her just pbf kill persona.
S10: You will get jetboots buff if you don't fail S9. Use rapid boost and moment gale to kill the NPC quickly. After that you will want to use PBF>Dove on anga (should die in few combo hits) or Strike gust. Charge zanverse and use it with Dove>PBF when he returns for phase 2. After anga kill Dio hunar however you can(i used Kite for it). For profound i just used Hkite until i got PBF back then spam that from a distance til dead.
Thats all i did atm. Didnt like solo XQ that much so i wont try anything else for a long while.
Videos:
Spoiler!I ..... recorded my runs .... ._. Finally done uploading. Done the runs yesterday ._.
1 is GuRa which I gave up trying to clear after 150+++ Pass (derped on some occasion in this one too, other vid got deleted because I need HDD space) Can't use rifle, don't have the proficiency or the weapon (just +10 Gal Rifle, 60 Light). Sure, been playing since CBT as Ra before Gu implemented, but even back then I used Gunslash for mostly every offense option (long range sniping with AimingShot). Until now, not much skill on rifle. I can use Rifle on Towers, darker walls, or VTOL, but that's basically most of non-attacking / non-moving targets. And VH or lower targets on TA too, I think, that I can 1 shot.
1 is GuHu which succeed.
1 is HuFi which succeed.
VideosSpoiler!
GunnerSpoiler!= Stage 6 =
Just in case you don't have decent rifle. It's ok to use TMG too for Cater. 3-4 times of JA'ed SatAim should kill it. Refer to GuHu version for less derped one.
Basically just side SRoll to the right once, then spam SA. To move to other Cater, either SRoll again, or just use Grimbarrage (I did it on other runs)
= Stage 7 =
DeadApproach to Decol + ShiftPeriod once can clear some lesser mobs while breaking Decol's parts at the same time. Continue to SatAim for Decol until death. Other than that, same strategy, I think.
For Angel, I tried MessiahTime, but the hitboxes sometimes isn't good. At 1 run, I can spam it's head or core, and quickly kill him. But it's depends on RNG where he use short distance attacks when I want him to move closer.
I tried headshotting with Elder, but the splash part (hard hitting one) can't headshot. It'll hit the wings, even if I aimed at the head :/
= Stage 8 =
Same as Xaeris's .... mind your kills.
But I'm using MessiahTime here as GuRa. It seems head can be hit with SatAim once broken, but must be directly from the front, or it'll hit legs or other parts. Possibly safe part to use Messiah, since you'll hit the bosses, while evading Artillery spam (if lucky >_> ). You can also try using Grim / Dead to close gap while evading bombardment (like I did on GuRa vid). The most important thing is the melee cat die 1st.
Spammed MessiahTime as GuHu like it was nothing though
= Stage 9 =
After 60s passed ......
Standard jump - SatAim spam can kill both at the same time ...... I derped on this one as GuRa though, need to get closer (only died 1-2 times during 30 tries) >_>
= Stage 10 =
Jump - DeadApproach (tried to go near Claris) and ShiftPeriod to clear.
Sniped Anga's Head as GuRa (should've done with GuHu too ... I wonder why it didn't crossed my mind when going GuHu, maybe too tired >_> ). WB + Chain seems to be way too overkill after Anga ressurect.
As for Dio, as usual, aimed the arm's core .... spam the body. Should it failed, be ready to move behind Dio after the Stun complete and he teleport. Homing Lasers can be avoided simply by standing behind it.
Can't comment on PD with rifle. I can't use it. Was focusing to evade OE only as GuHu though. Thanks to Automate. Use Xaeris's strategy instead.
I just try to lol my way with HuFi (too much lol doesn't saved me ........ must evade that WB and stuns). But seriously ..... how much damage increase for mobs in this XQ though. That's insanely hurt with defensive equipments.
HuFi equipments (as provided in YouTube, and already posted in other thread)
Spoiler!
Credits:
- Everyone in this thread.
- Some people in the General Forum thread.
- Selphea.
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