Charge Parrying is a safetynet that Sword probably shouldn't have: I feel ridiculously safe while mobbing now. Helps with uptime tremendously.
Apple (Ship02) - HuFi Sword - "take damage for better uptime"
WaifuDfnseForce Founder | OverParse developer | maker of stuff
Dayum I main sword as HU, I haven't tested this new skill out myself. It sounds pretty legit from what i'm seeing :O
Is the Br skill worth putting all 5 points into? Or is just 1 enough, the points for a hybrid tree is getting a little tight again :/
I really like the braver skill, it lets me keep my katana out and regen enough pp without feeling like I need to switch to orbit bow. Orbit bow helps when I need to regen a lot of pp, but most situations feel bad to lose the gear active.
There are a lot of times when I am about to lose the gear active, and I can only get a hit or two on the boss because of the different phases cycling through the animations. The gear boost helps keep the gear active for just a bit longer. Where before I would have lost the gear, I can recover the gear or maintain it long enough for when I can build the gear back to full.
I'd say 1 SP is enough (for a hybrid build).
However, out of curiousity, I actually maxed it on one of my other Br Skill Tree, and took it to UQ to for experimentation; turns out that Katana Gear is pretty much active like all the time, like you can almost have it active forever provided you're constantly on the offensive.
Last edited by Evangelion X.XX; Feb 2, 2016 at 09:05 PM.
I wouldn't put as much emphasis on it for a hybrid build. Hybrid build would imply switching between other weapons than your katana, and that would deactivate the gear that the new skill would be affecting.
If you have a hybrid build with extra skill points, I'd consider it for sure, but I wouldn't lose sleep over it.
Yeah that sounds fair. Thanks for the help everyone.
I tried the new fighter skill because I play Fighter/Techer and I work a lot on combinations...
Here is what I found out so far:
If distributing one point:
This drops PP consumption to 90% and 95% PP Save. This is good if PP has already been calculated for your build. This skill would have been great to have pre Episode IV, but its here now....and since its here now it means that most builds have already PP factored into them when it comes to boss fights. One point is enough if different attacks are used and PP has already been factored into the build. The player comes out of the attack with some left to use in case things go south...
If distributing five points:
You better be using HIGH-COSTING PAs that are in dire need of this. The more expensive the PA, the better this skill is.....but it can demolish things done right.
Conditions: This skill ONLY works if using TECH ARTS JUST ATTACK's condition of doing JUST ATTACKS on different skills. In short, this does not work on two of the same skills being used back to back...
Note: This skill is not a substitute for sacrificing PP from your builds. On the surface it seems easy enough to use, but there is a learning curve that once mastered really makes for devastating combos in mobility, support, assault, and defensive combos...
PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
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