I wish they'd add more fun to fight bosses.
I don't think I've enjoyed fighting any of the recent bosses.
Anga is probably the most interesting "recent" boss.
Less randomized areas and more pre-defined areas plskthx.
The Blood-scythe weapon camo had a special function on some PAs, at last for Double Saber.
In march we're suppose to get some good mining update. Well, not so sure about it being good, but interesting at least.
The problem is, what is mining for? to get rings to to rise up stats? and why we want that now? to play the same enemies in the same areas with the same Lv cap for players and mobs?
Give us like Gigant Rappies Army Lv 100 in some Space Jungle that we can't beat and then we can talk about getting this kind of stuff.
The rings that have been shown of so far don't boost stats, but instead seem to give skills?
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