Would be pretty hilarious. Imagine if every hit of Charge Parrying launched a sonic arrow lol
Would be amazing, but other Hunter rings say they make you perform a PA that isn't as easily launched as Sonic Arrow. ...From my hazy memory of playing Hunter at least. What do Rising Flag and Heavenly Fall do, again?
With all the buffs to Just Guard, what I'd want is an Old School Just Guard ring, that doesn't give you invincibility after successful guard, but lets you guard over and over, dealing JG damage, recovering PP, etc. Useless for meta, but I used to love that so much.
Rising Flag is kind of gut stab followed by diagonal slash and small shockwave. They could make shockwave or diagonal + shockwave into phantom PA. Heavenly Fall is grab enemy and then slam down. They could make the slam shockwave into phantom PA.
I don't think they are worth much if they aren't Phantom PAs. Long PAs after JG would just fuck up your gameplay too much. Imagine all those accidental Rising Flags when you just wanted to defend yourself and shoot a volg.
Blasphemous as it sounds, I'll probably go for R/Ele PP Restorate for Gunner.
Light TMGs work for most of the important content, and each Gunner normal attack hits 4-5 times so that's 12-15 more PP per left click.
DB Snatch feels like Sega saying "from the people who brought you One More Jump, comes a new tweak for Bouncers that pushes stupidity to even greater limits!"
Yeah it's very unlikely to happen, I'm just laughing at the idea of it.
Ring that removes the first 2 slash of Over end please.
Spoiler!
Are those skills at lvl 10? Force with killing bonus sounds really OP.
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