Of course they are not.
Look at Katana Braver and how its displaced many classes simply due to the 20 second invulnerability. Braver is another class that has Summoner-Level Overpowered stuff.
Either of its weapons can annihilate bosses, and quite simply put... PSO-2 is the only game I've ever played where a character class gets an Unconditional Invincibility that can be activated by the player, which helps contribute to large-scale damage as well.
inb4 someone posts about Guild Wars 2 invincibility:
Sorry, but no..
Invincibility in Guild Wars lasts for Five Seconds at most, their cooldowns are anywhere from 60 - 90 seconds, and one is still vulnerable to Damage Over Time (DoT) and Retribution.
inb4 someone posts about SBx-Invincibility:
Sorry, but No... and Double-no!
Invincibility is triggered in place of your Critical-Action, meaning the Medic needs a full gauge. The action is only enabled while on foot. It is disabled on while using Mechas. The player has to also use a Cross-Trigger for it....
Upon execution of the action, the player is invincible for 8 seconds, adding a three-second stun to all player attack actions and healing players around them for five percent of their health per action. Once the action finishes, all friendly players heal for full health and half their mana, and half their critical gauge. The Medic dies an enters a Fallen State, which means the Medic can not be revived by any player, and if the Medic respawns after 30 seconds, she comes back with 50% Health, 50% Mana, and 0% gauge and suffers a -4 growth penalty for 12 seconds.
PSO-2....
Oh what? Boss is now in RAGE MODE? Oh Whatever will I do?
"Hits button on my Keyboard... YAY~~~ Im Invincible for 20 seconds...."
Good Game SEGA.
I feel that braver and summoner both compete for the title of Supreme Easy-Mode Class
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