i wonder if it's possible to use some kind of effect to simulate cel shading on pso2.
ideas?
i wonder if it's possible to use some kind of effect to simulate cel shading on pso2.
ideas?
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I'm not an expert, but don't programs like SweetFX just do a post rendering filter. Wouldn't you need to modify the shaders directly to make a decent looking cell shading effect?
Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.
Again, that's just a filter, not really cell shading. If that's what you mean though, it's perfectly doable. Heck, you could probably do what the guy in that thread did and it should turn out fine in PSO2 with a little tweaking. The problem with these kinds of things is that they tend to affect the UI as well.
I feel like PSO2's models are so low poly that cel shading probably wouldn't look that great.
They'd probably have to adjust the normals a lot to get the shading to look right.
hm ill try it out, could look terrible or cool.
Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.
Yeah, but you need to model the models in such a way that the shadows cast well, or else it looks weird.
Or maybe my standards are too high because I'm thinking of modern toon-shaded models.
We're at a point where 3d can emulate 2d toon-shading extremely well (eg. Guilty Gear Xrd).
I have a friend who really hates faux 3d toon shading (ie. doesn't look the same as 2d).
Last edited by TaigaUC; May 19, 2016 at 03:35 PM.
hmm tried my enb series mod for psobb, gg killed it tho
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