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Thread: New p2w stuff

  1. #51
    Are you the sickest dude? Lumpen Thingy's Avatar
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    Quote Originally Posted by Altiea View Post
    Call me overtly optimistic, but I'm fairly certain that we're good as long as Monster Hunter remains completely microtransaction free, which it has despite the advent of DLC. The day they start charging for MH DLC is the day Capcom crosses a line. (Not that they would ever need to; just selling the base game is Capcom's rainmaker alone.)
    have you not seen the new f2p one coming to PC? lmao

  2. #52

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    Quote Originally Posted by Lumpen Thingy View Post
    have you not seen the new f2p one coming to PC? lmao
    Anything that goes wrong with MHO I'll blame more on China than Capcom, since MHF is pay2play and (although still Japan only) still relevant.

  3. #53
    Serpent of Flame Keilyn's Avatar
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    Not a bad post, but I will reply to each part. ^_^


    The whole point is shit like EQs shouldn't even be random/scheduled nonsense.
    PSO2 suffers from severe lack of interesting gameplay modes. An issue that, from what I've heard, did not plague previous Phantasy Star games as much.
    It's also arguably some of the easiest content they could add. Design a new mode, use existing assets... bam, done.
    Yes, previous games were subscription-based, but even if you buy PSO2's premium and star gems and all that crap, it doesn't add any gameplay depth.
    It just makes the game a little less irritating. You are PAYING to make the game LESS IRRITATING. Not MORE FUN.
    Less irritating, as in less time-consuming. Because modern games are designed to waste tons of time unless you pony up some cash.
    I've argued in the past and people had shot me down. Instead of making a PS4 version, or a Vita Version... or even Phantasy Star Nova... they could have focused a lot more on actually making content and designing the game. This is what separates American, European, Korean, and Japanese MMOs.

    I can play WoW or GW2 and at least know that its the PC itself that is supported and no other platform. The same is true for European and Korean MMOs. Play a Japanese Singleplayer Game, RPG, or MMORPG, and their companies do all possible to get you into buying every major Japanese Console and Handheld out there to follow a series...

    It's really a matter of giving people the option of paying to skip stuff they don't like.
    Which, in theory, is fine. More options is good, right?
    The problem is games nowadays are intentionally designed to be around 95% annoying, 5% fun.
    Wanna enjoy the 5% fun? Give us more cash.
    PSO-2 is amazing to a new player and how far they can explore and advance, but its brutal and unforgiving to an End-Game player in terms of how dead-end it is and the remaining gear grind. At least the Gear Grind in a P2P game has a strong reasons, but in PSO-2 that reason is annihilated when the next EQ is made so that Newbs have just as much chance as Veteran Players.

    When a casual game is made in the F2P genre, it truly means dealing with the masses. You can be like me, running around with an IQ over 170 and academic degrees I've slaved for, but it won't matter to a company when for every thing I say or do, 100 - 1000 players are all disagreeing with me. Money Talks and since I can't pay for the 1000 players who are willing to pay, it means my argument is irrelevant considering the company wants money from those players....and will continue to support those players..

    F2P means that Newbs due to numbers have more rights as a collective than Veteran players...Sorry, its true. The genre is known for having the retention of toilet paper and your punishment for being loyal is being subjected to garbage every time SEGA opens its mouth.


    Next we'll have stuff like Capcom charging $2 per attempt to fight secret bosses like True Akuma.
    I remember when stuff like that had special hidden codes instead of a microtransaction cost.

    When Double Dragon 3 came out in arcades, you had to pay real money for move scrolls, items and shit like that.
    People were used to paying for continues, but nobody wanted to pay for special attacks and shit. That system died a horrible death.
    But now the same shit is widely accepted everywhere.
    I guess it shows that if you keep pushing the same shit long enough, people will bend over and embrace it.
    Something worse already happened.
    Games being released with 99% of the content unlocked and the remaining 1% is locked content given to people who buy the game from certain vendors..."Power to the players!!!"

    Kinda like Windows 10 installing itself everywhere without permission.
    Can you prove this?
    I was always asked for Permission when upgrading.




    :/
    My thoughts exactly...


    I really like the skip 5 levels item. Damn them.

    It's even more stupid because they didn't apply the NT changes retroactively.
    "Hey, let's add this new NT system, not update the old stuff, and then replace reward systems to only benefit NT!"
    Fk off, SEGA. Tons of old stuff still drops everywhere too. Grr.
    I use the old stuff crafted in my build so No... Wouldn't want to wake up and find my crafted stuff gone bye bye.


    I get that a lot of people here have only played PSO2 a short while, and are enjoying it.
    Which is good. Nothing wrong with that. I hope you have fun.

    At the same time, there are people like me who have been playing for around 4 years and are seeing the game go down the shitter.
    Obviously, we will all get tired of the game at some point. Or the game will close its servers permanently.
    But that doesn't mean the game couldn't be better while it's still up.
    The fact that SEGA keeps pulling this shit also shows that if they do make a sequel, it will be more of the same, or worse.
    SEGA did this in PSU
    SEGA is doing this in PSO-2...

    The focus is about appealing to new players FIRST
    Caring about Long Term Players Second....

    If I was a company, why should I care about one player whining a complaining when the casual market can have 100 - 1000 players come in daily...along with their money? Why would I send an Agent to address your claim when the satisfaction rate to casual players is far easier to reach.... and sure, when the casual base starts reaching endgame...and becomes like you..

    Why do I need to address them?
    Considering that when Casual becomes Veteran and starts whining and complaining... I will still have 100 - 1000 players coming in...and the Veterans who whine in forum boards are still giving me their money through AC out of loyalty and the belief that change will come.....

    You would be giving me your money, yet bitching and complaining at how fucked up I am....but how can I believe with a straight-face that you are in disagreement if you are still supporting my product, and other products created by the same company by wasting time addressing it in forums?

    There aren't many games like PSO2 that have this level of character customization together with decent real action gameplay.
    So there's no point saying, go play something else. There aren't other options.
    JP people have been saying that since the beginning: "PSO2 is only popular because it has no competition".
    If there are such games, they are usually tied behind even nastier pay walls.
    PSO2 is heading in the same direction, which is legitimate cause for concern.
    PSO-2 has its weaknesses...
    and once people realize the weaknesses behind the action-combat system that this game has...

    You find why MMORPGs and other Action Games limit their action in a certain way to avoid problems like you know...... like destroying enemies and bosses 20+ levels higher than you. Also, PSO-2 is like other Action-Oriented Online Games in which everything depends on SPAMMING Skills.....



    Pointing out and addressing negatives leads to improvement.
    Look at all the things we have around us today. Everyone's spoiled by fancy inventions that made life easier.
    How do you think people were motivated to create those things? By focusing on and addressing negatives, to achieve positives.
    Do you think all these creations were invented by people who turned a blind eye and wanted to pretend the world is perfect as is?
    A lot of invention comes out of desperation and a will to live as well. Addressing Negatives is a good way, but when the negatives pointed out by individuals are judged against the negatives pointed by others...rather than simply accepting what the negatives are and addressing them... it becomes a bias in itself.

    I wonder if the negatives people wish to address are truly to improve the game itself, or to actually make the game easier for a select few. I remember in game-balancing, I would patch stuff to old games and the community would HATE me for patching the cheats that they depended their skill on.

    I can't speak for everyone, but I want stuff to be better. That's why I complain.
    And yes, I know SEGA doesn't read these forums. But I've written the same shit in the survey, as have other people I know.
    There are also the reviews and comments on the stream. You can tell a lot of people are not quite pleased, although a lot of them keep playing anyway.
    SEGA can't pretend to be ignorant of the issues. They're intentionally screwing us against our will.
    If I thought your posting was absolute shit, I would not have bothered to read and reply....

    When Conventional People hate a person, they flame and harass the person until they bend the person's will to pieces. When people who are truly smart absolutely hate a person, they deny their abilities and existence to that individual. They will not reply, they will not care... and will not even contribute into the fact. Pushed even further, they would become enemies...

    SEGA is SEGA
    They have a History of doing what they do..
    ...I accepted it long ago..

    Rather than try to Solo-Fight a war that can only be won on a Collective Level, I play multiple games and make sure I have fun doing it. If I mentally say "OMG this is boring!" I play something else and try to salvage the night.

    Also, PSO-2 is Dungeon Crawling/Action Combat...
    but there are plenty of games out being released that are Action Combat, but its not as FREE as PSO-2 because if it were....it would be like Challenge Mode where a bunch of characters with limited equipment at level 20 - 30 destroy a Max-Level Ultimate Mode EndBoss.....



    Here's something I noticed in the last stream that bugged me.
    As far as I can recall, when Kimura apologizes for their screwups, he doesn't bow his head or anything like that.
    He kinda just tries to get through the apologies and stuff quickly, so he can move onto new announcements of shit nobody asked for.
    Knowing Japanese culture, the way he does that strikes me as insincere. It doesn't really feel like an apology to me.
    As in, SEGA doesn't really feel sorry about screwing up. But then, that could just be my impression.
    Because SEGA is NOT screwing up.
    They are proceeding AS PLANNED...

    ....Screw Over the Minority who stick around
    .........Bring in the Majority who have money to give to the company...

    Simple Math...


    I understand that a lot of people, especially younger generations, can't imagine how things could be better, because they haven't seen better.
    When I complain about stuff, it's not just baseless whining. I speak with knowledge and experience in mind.
    I compare with stuff I've seen done better elsewhere. I know for a fact that things could be better.
    There's a quote I once read, and it's very true: "knowledge of a better world will only hurt".
    Yes, I could just ignore everything and pretend it's all fine. But I don't like to do that.
    I also have a low tolerance for poor design in general.
    Seems to me you are having a falling out.
    Maybe what you need is to see how all other genres have evolved by actually spending time in them and not hearing opinions about them.

    Your eyes will be opened at how immersive things have become.

    One thing I've learned from people who play PSO-2 is that while the game is designed to LOG IN, do your Daily Orders/Featured Quests...(if you care) and once a week run your TACOs.... and spend your time around EQs... you know.. a game that can be played by people who have very short time to game...

    ...A lot of people try to play a game that is supposed to be short, for 8 - 16 hours a day. While many try to justify spending 8 - 16 hours a day in PSO-2 through their fast Time Attacks and EPIC EQUIPMENT, it also creates the argument of "If you have 8 - 16 hours a day to play a game..... isnt that what pure MMORPGs are all about? Time-Sinking and running around with Guilds and working together?"

    I believe that the reason why people dedicate themselves to PSO-2 is because you can SOLO in the game and use AC to scratch for MESETA and then declare how great you are to the few who play this game compared to others. In short, I believe that the SUPREME DEDICATED to PSO-2 are people who are incapable of cutting it in a real game...or its people who have truly survived real games who have survived just what it truly takes....

    I also understand that people already deal with enough shit in their lives and just want to get away and be happy for a little.
    That's fine too. You don't have to read my whining and stuff. I don't write this stuff with the intent to pull anyone down.
    By all means, enjoy your experience and have fun.
    But please don't try to deny actual issues just because you're afraid of having your fun ruined.
    I don't think acknowledging issues necessarily means you can't enjoy the parts that aren't messed up.
    Not a bad ending to your post.

    The GREATEST and WORSE experiences one can feel in gaming will not be felt in PSO-2 :

    You won't know what it feels like to see your faction or side, on the verge of defeat.... just to call your guild, friends and anyone for defense...and then through yourself rally the server against an enemy....who after a long battle... like in stuff of legends... one actually turns the tide and wins the war... ^_^ However, by the same token you will never truly knows what it feels to drop the ball and know that everyone lost because of you....

    To be treated with Kid-Gloves means to be safe from harm, but it also means to be sheltered from real choices and real difficulties that affect not only you, but others around you. PSO-2 is great if you want to be treated with Kid-Gloves for a while.
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
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  4. #54
    PSO2 Trope Curator Altiea's Avatar
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    Quote Originally Posted by Lumpen Thingy View Post
    have you not seen the new f2p one coming to PC? lmao
    That one's just officially sanctioned by Capcom, they aren't the ones handling it. I was talking about main series games, not spinoffs.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
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