All I can say to this was that I love this mission.
I tested it my first time running it SH just to pop my head in alone, and I loved it. Loved the Encounters and love the Boss/Sub-Boss Setup. Very friendly towards Darker Sub-boss/Boss Kill Client Orders.
My first run was:
Left Teleport - Quarry
Ringhada + Decol Malluda x 2
Due to how these Decol Malluda and Ringa spawn very close to each other, I used Kreisenschlag while at the mid-level to Malluda Face-Level. That avoids Ringada damaging me as well as the Malludas damaging me on their Stomp Attack. Kreisenschlag hit all three enemies at once and prevented me from getting trapped in Malluda Capture. (During the PA animation, a player is immune to knockdown)
Middle Teleport - Kuronite Area
This was probably the easiest area.
Kuron Sub-boss + 2 walking houses.......
Right Teleport
Zesh + Wolghada (can't spell their name, sorry) x 2
I went Twin Daggers here... The only hard thing to this if one isn't careful is being caught Off-Screen by the Wolg charge. Outside of that....relatively easy.
Central Teleport
Falz Angel x 1
Falz Hunar x 1
Falz Double
All fought at the same time...
As long as the four do not spike you in the same place, things are fine. I wiped out Angel First, then while wiping out Hunar, I ended up killing Double instead.
I am sure FORCES will have fun with this mission maintaining control and annihilating everything like they always do....But I love running this on Fighter/Techer. Lets me test all the gray areas and weaknesses I have between difficulties.
This mission will pretty much become one of my Training Grounds, considering I don't have to pay passes and can just run it. Its also good on observing other players in Duos to see how they perform. Its a great area for Applied Teaching too. ^_^
I think my favorite to this is that every style can work here since its boss/sub-boss fights...so its nice for comparison. I think I will care more about style rather than clear times here.
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