Hm the falz room sure is a sea of projectiles to dodge. Not sure how to handle that. They die too quickly on SH for it to become a problem but on XH they can really pile up the number of things to dodge quickly.
Hm the falz room sure is a sea of projectiles to dodge. Not sure how to handle that. They die too quickly on SH for it to become a problem but on XH they can really pile up the number of things to dodge quickly.
Well, soloing XH was quite an enjoyable experience as a Fi/Hu. Too bad any game modes that I enjoy gives little to no reward.
any tips fighting the last 3? like which ones I should focus? or any way to keep them apart? I dont do enough damage to just nuke the shit out of them
I also agree with Angel being the first kill, especially if you have a weapon that allows you to stay in the air(TMGs, DBs, TDs, and JBs). You're safe from most of Double and Hunar's attacks in the air. Gunners probably have a field day with Bullet Squall doing multiple headshots on all of them simultaneously.
A Force with Zanverse and Barantsion can probably nuke Hunar before he even moves on XH.
Yeah I was debating this. Hunar has the lowest HP, but his phase 1 doesn't really do all that much. Double shits out projectiles all over the place, but they're all ground bound. Angel can hit you anywhere and aside his attacks getting more aggressive I dont think his phase 2 is much rougher than his first. You absolutely do not want to do what I did first go and end up with all of them in Phase 2, it's practically impossible to avoid damage with them all going mad.
As a ranger, it makes me sad that there's weak bullet jamming in this whole TA. I haven't tried it in higher difficulties yet but it will make this whole thing a pain to solo.
SH is pretty fun.
XH requires more effort than I am willing to give at the moment.
Talking solo, I'm pretty sure the difficulty drops considerably even with 2/4, what about 4/4.
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