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  1. #1

    Default Invader Weapon is Unstable?

    When i want to exchange 100 caligula + 100 excube for invader weapon then affixing it, my friend told me that invader is not good enough because unstable. Then i ask "what do you mean unstable??", then he(he is boy btw) explain me that invader have damage output 40-100%. Is that true? If true i just keep it for austere then ._.

  2. #2

    Default

    Rare weapons has a locked 90% damage variance, except Red, Blue, Invade series and crafted weapons. DEX helps stabilize this variance, but not very effective. (I can go in depth here, but I guess nobody actually cares.) So yeah, they are only good at placeholder for Austere.
    >Heavy Hammer
    >get blow off by an Oodan

  3. #3

    Default

    Quote Originally Posted by nguuuquaaa View Post
    Rare weapons has a locked 90% damage variance, except Red, Blue, Invade series and crafted weapons. DEX helps stabilize this variance, but not very effective. (I can go in depth here, but I guess nobody actually cares.) So yeah, they are only good at placeholder for Austere.
    ah so that is true. Use orbit again then keep the invader for austere btw thx

  4. #4

    Default

    invade is very good if you know how to optimize critical on your skill tree plus the weapon maximum potential unlock...
    invade would be more oriented for hunter, fighter, braver ...
    (not sure how invade would go for other classes where you could use a critical ring)

    you do not need to bother with dexterity for invade if you get your critical potentials to have 75 % production.

    under my setup, when i got an austere after invade i wasn't blown away except for the pp recovery
    Last edited by rando; Aug 14, 2016 at 06:06 AM.

  5. #5

    Default

    Quote Originally Posted by rando View Post
    invade is very good if you know how to optimize critical on your skill tree plus the weapon maximum potential unlock...
    invade would be more oriented for hunter, fighter, braver ...
    (not sure how invade would go for other classes where you could use a critical ring)

    you do not need to bother with dexterity for invade if you get your critical potentials to have 75 % production.

    under my setup, when i got an austere after invade i wasn't blown away except for the pp recovery
    you mean crit build?

  6. #6

    Default

    Even with 100% crit Invade still has less damage than Ray. They used to be okay-ish when there was no Collection Files and droprate is shitty, but not now.
    >Heavy Hammer
    >get blow off by an Oodan

  7. #7

    Default

    Invade's advantage was that it's a pre-grinded, ready to use 60 element 13* weapon. Well, the affixes could be better but that's reasonably easy to fix.

    So anyone could get their hands on a decent 13* as soon as they had 100 calis, and later use it to create a top tier Austere.

    But now with collection files, much better 13*s are at a hand's reach for almost everyone, so Invade is useless except as Austere fodder.

  8. #8

    Default

    Quote Originally Posted by rando View Post
    invade is very good if you know how to optimize critical on your skill tree plus the weapon maximum potential unlock...
    invade would be more oriented for hunter, fighter, braver ...
    (not sure how invade would go for other classes where you could use a critical ring)

    you do not need to bother with dexterity for invade if you get your critical potentials to have 75 % production.

    under my setup, when i got an austere after invade i wasn't blown away except for the pp recovery
    absolutely no reason should you be optomizing Invades Pot/building a tree around it, it is just not worth it

  9. #9

    Default

    If you haven't gotten a Ray wep yet from the files, I definitely recommend going for it instead of using the Invade. I was able to fully attribute grind three different Ray weps within a month or so, so it's not too difficult to finish at least one of them by the deadline.

  10. #10

    Default

    invade is good of you combine with braver and get critical average stance at max , also is really good against titans and dragons

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