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  1. #1

    Default So what has changed in the past 12-18 months gameplay wise?

    recently I have been thinking about picking this game up again but it has been a REALLY long time since I played

    I was curious if anyone could give a brief summary of what new features/gameplay changes there have been

    I remember playing about when they added an increased level cap (75 I think?) but I don't know anything about content past that

    thanks in advance

  2. #2

    Default

    > New class Summoner
    > Skill rings, which give substantial changes to a few classes such as Fi, Te, Hu, Gu
    > Lots of QOL changes for skill trees
    > Quite a few new EQs (PD, TD4, Yamato)
    > Ult amduscia
    Quote Originally Posted by WarSarah View Post
    in other news, accept your angular tits.

  3. #3

    Default

    13* weapons which you can acquire by defeating certain enemies.
    NT weapons, which are upgraded slightly differently than the previous iteration of weapons.
    Story mode instead of matterboards.
    A new storyline, which involves Earth.

  4. #4

    Default

    Quote Originally Posted by Cadfael View Post
    13* weapons which you can acquire by defeating certain enemies.
    NT weapons, which are upgraded slightly differently than the previous iteration of weapons.
    Story mode instead of matterboards.
    A new storyline, which involves Earth.
    Wait, no more matterboards? Oh geez, I'm really going to feel like a noob going back into the game after being gone for so long...

  5. #5

    Default

    New 3-button control scheme that, in itself, a massive buff to melee. No more struggling with shitty combo system, you just use whatever PA you want at any point.
    Collection files, which make obtaining new gear much less tedious.
    Gathering, which is needed to get and upgrade skill rings. Some rings are game-changers. 12* units allow to affix skill ring abilities onto them. Special chat commands also allow to switch rings on the fly.
    Lots of new PA and technique crafts that are basically essential.
    Earth introduces enemy chasing gimmicks like gottagofast rings and Rideroids. Riding Quests (12-man only, sadly, so you probably won't get to enjoy them) are crazy fast-paced.
    Layered wear, consisting of outer, base and inner wear. [Ou[ are like regular clothes, [Ba] and [In] come in form of char-bound tickets (like accessories). [Ba] tickets are insanely expensive.
    My Fashion allows you to save up to 10 profiles with all costume, accessory, hair and body paint combinations. You can switch them at any point outside of Makeover Salon.
    There are a few new TAs that give no reward, but are difficult to do solo.
    There's new, ridiculously hard solo XQ consisting of 10 stages.
    Expert blocks are a thing, and they require clearing 1-5 of that XQ.

  6. #6
    The James Franco of PSO2 NoiseHERO's Avatar
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    Default

    Quote Originally Posted by isCasted View Post
    New 3-button control scheme that, in itself, a massive buff to melee. No more struggling with shitty combo system, you just use whatever PA you want at any point.

    Collection files, which make obtaining new gear much less tedious.
    Can you or someone explain these to me...?

    I've heard of collection files from a friend but it totally left my brain.

    Never heard of this 3 button any PA thing.

    AYY. All you nillas days is numbered.

  7. #7

    Default

    Quote Originally Posted by NoiseHERO View Post
    Can you or someone explain these to me...?

    I've heard of collection files from a friend but it totally left my brain.

    Never heard of this 3 button any PA thing.
    Just stick with 2 buttons and you'll be fine. 3 button-style isn't that good.
    Name: シナンジュ
    Ship: 2
    Main Class: HERO
    "IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2

  8. #8

    Default

    Quote Originally Posted by NoiseHERO View Post
    Can you or someone explain these to me...?

    I've heard of collection files from a friend but it totally left my brain.

    Never heard of this 3 button any PA thing.
    Basically Shift doesn't activate weapon action, but switch combo palette like rifle/launcher/rod/wand/talis, while weapon action can be put on combo palette like PAs/techs. Middle mouse button also joins in combo scheme, so there are a total of 5 slots for PA/techs/weapon action (actually 6 but you'll always set 1 for normal attack anyway) instead of 3 like old 2-button.

    Quote Originally Posted by Great Pan View Post
    Just stick with 2 buttons and you'll be fine. 3 button-style isn't that good.
    As a Fighter main, I say otherwise.
    >Heavy Hammer
    >get blow off by an Oodan

  9. #9

    Default

    There's no reason to take 2-button control scheme, unless you are attached to it on a spinal cord level. 3-button scheme grants much bigger freedom, and if you don't use it you are intentionally heavily gimping yourself.

  10. #10

    Default

    Quote Originally Posted by NoiseHERO View Post
    Can you or someone explain these to me...?

    I've heard of collection files from a friend but it totally left my brain.

    Never heard of this 3 button any PA thing.
    3 Button layout grant you much bigger freedom over action button control.
    Instead of cycling between PAs (mainly for melee weapons) to form combos, 3 button let you deploy any PA you want at any time you want, resulting in better combo timing. Think about old rifle weapon palette, it work like that but with additional slot for PA.
    3 Button layout also give 6 button slot per weapon palette (you can ditch normal attack and weapon action if you want to).

    Collection file work similar to the old "stone" gathering, though instead of collecting various kind of space rocks, you're given some kind of to-do list; each sheet has target enemy whose will drop "required" items.
    After you collect every single required items, the target drop (usualy *13) will forced to drop for you, if this happen screen notification will be displayed to ""congratulate"" your hard work, thus the collection file sheet will be declared as "completed".

    After you completed the sheet, you can take the sheet again though you'll need to wait for 48 hours cooldown before doing so (this can be bypassed by paying SG).
    Last edited by wefwq; Oct 24, 2016 at 04:43 AM.

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