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  1. #151

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    Quote Originally Posted by Kondibon View Post
    I'm not sure what that has to do with what I said. If it was possible to get every affix combination to 100% then this wouldn't be an issue. :/ My point is that no matter how good you are at planning affixes there's always a chance you'll fail and lose progress.

    That's like saying it's ok for you to just randomly die when you use a PA during a boss fight. :/ No amount of skill can make up for that.

    I'm not sure what you're trying to say because you don't just need another fodder. You also need to upslot again, which risks your other affixes that aren't 100%. It's the negative progress that makes the system bad.
    That's why gambling is a skill. Its about calculating risks.

  2. #152
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by ZerotakerZX View Post
    That's why gambling is a skill. Its about calculating risks.
    Yes, but that doesn't change the fact that no matter how skilled you are at gambling you can still lose. You're looking at affixing in a vacuum, when it's part of a bigger game. It doesn't matter if gambling is a skill or not. It's still a chance at a net loss that's outside of your control that no amount of skill can make up for. There's nothing you can learn and get better at.

    EDIT: To reword that, you're right, determining the risks is a skill. But there's no skill or knowledge that can combat those risks, and thus, the part you're trying to say is difficulty is moot because the end result is the same regardless of whether not you understand statistics.

    I get kind of mad when people act like 99% is guaranteed because that 1% can still happen, and when it does you failed. There's no 99% success, you either succeed or you fail there's no inbetween.
    Last edited by Kondibon; Jan 15, 2017 at 12:16 PM.

  3. #153

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    Let me make it short for you: you calculate risks. If you understand what I'm saying, you'll easily understand how people price their non-raw fodders/ready-to-use units in the market. They don't put price just like that, they calculate it.

    I'm not a gambler, I calculate them. For me, everything about affixing is "100%". What matters are my meseta and/or hunt hours for it.

    I guarantee you, the only thing you call luck in affixing is not about how your affix fail or success, but how it can reduce your actual cost of making it.
    Last edited by SteveCZ; Jan 15, 2017 at 12:26 PM.

  4. #154
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by SteveCZ View Post
    Let me make it short for you: you calculate risks. If you understand what I'm saying, you'll easily understand how people price their non-raw fodders/ready-to-use units in the market. They don't put price just like that, they calculate it.

    I'm not a gambler, I calculate them. For me, everything about affixing is "100%". What matters are my meseta and/or hunt hours for it.

    I guarantee you, the only thing you call luck in affixing is not about how your affix fail or success, but how it can reduce your actual cost of making it.
    tell that to the catalyst/ret4 i failed 7x in a row before it passed.

  5. #155

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    Quote Originally Posted by milranduil View Post
    tell that to the catalyst/ret4 i failed 7x in a row before it passed.
    That's good already for catalyst, 7x. LOL. Unless you fail 98% 7 times in a row then I'll take my words back.

  6. #156
    Garbage-chan Kondibon's Avatar
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    It's worth noting that Random Number Generators that aren't created from atmospheric noise aren't actually random and are prone to streaking. EDIT: Then again, if we're talking about gambling in general most consumer dice are imbalanced, and a human shuffling cards wouldn't be completely random either.

    Quote Originally Posted by SteveCZ View Post
    I'm not a gambler, I calculate them. For me, everything about affixing is "100%". What matters are my meseta and/or hunt hours for it.
    That's not how statistics work unless they're loaded (which is how a lot of games counteract streaking in RNG), but PSO2 doesn't seem to do anything like that. Statistically likely and 100% are VERY VERY different things.
    Last edited by Kondibon; Jan 15, 2017 at 12:50 PM.

  7. #157

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    Quote Originally Posted by Kondibon View Post
    That's not how statistics work unless they're loaded (which is how a lot of games counteract streaking in RNG), but PSO2 doesn't seem to do anything like that. Statistically likely and 100% are VERY VERY different things.
    Ahahaha .. It's alright if you don't believe me. It's not like I'm doing affix by yesterday though. I even doubt that "RNG" whatever thing like you, that I made my data based on my own fail/success rate I got from the game to see how it works, thousands of them.
    My friend even made thousands of data just to calculate the rate for Black Nyak, in order to get tons of casino coins easily, without gambling (Maybe we'd get kicked out of a real casino if we're counting, just like in the movies! ).

    If one say that's not statistics, I don't know what else it is about. Luck? LOL. Please.
    Even the affix simulator created the success pattern and success graph for you. You can doubt it, which leads back to my first paragraph where you calculate it yourself. I explained how it works behind the scene but then again, what do I know about statistics.

    But after these few last pages I'd then agree if PSO2 wants to put affixes as requirement for expert block. Apparently this affixing thing needs better attention from players.
    Last edited by SteveCZ; Jan 15, 2017 at 01:11 PM.

  8. #158
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by SteveCZ View Post
    Ahahaha .. It's alright if you don't believe me. It's not like I'm doing affix by yesterday though. I even doubt that "RNG" whatever thing like you, that I made my data based on my own fail/success rate I got from the game to see how it works, thousands of them.
    My friend even made thousands of data just to calculate the rate for Black Nyak, in order to get tons of casino coins easily, without gambling (Maybe we'd get kicked out of a real casino if we're counting, just like in the movies! ).

    If one say that's not statistics, I don't know what else it is about. Luck? LOL. Please.
    Even the affix simulator created the success pattern and success graph for you. You can doubt it, which leads back to my first paragraph where you calculate it yourself. I explained how it works behind the scene but then again, what do I know about statistics.

    But after these few last pages I'd then agree if PSO2 wants to put affixes as requirement for expert block. Apparently this affixing thing needs better attention from players.
    I'm trying to say that there's a difference between something being likely and something being guaranteed, and pretending it's guaranteed just because it's incredibly likely is foolhardy.

  9. #159

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    I'm not pretending about it. But then again I guess no point for me to convince you about it anymore.

    People can believe what they believe about affixing myths, and as usual only a few of us in our own circles enjoyed it. For years now.
    It's not new to me to hear people say that this is always just a mere chance, likely, possibly, probably, unlikely, whatever, whether or not I'm trying to help him or her. So I don't take it personally if people disbelieve me.

    I just thought that in this discussion, the people are well aware about affixing that it's not hard to understand and therefore useless to put it as expert block requirement, as it doesn't mean anything much or comparable to the main gameplay. If that's the case, I'd definitely agree that affixing has no value as requirement.

    I was wrong after all.

    Because of that, I got a good reason to believe why PSO2 team need to put affix as requirement for expert block. There's no need to nerf it whatsoever so the system can force people to understand it and see if they are worthy of an expert block. For new, uninformed players.
    They will hunt for unnecessary items to affix more and more (and fail more) because they don't understand it. Therefore they play the game more to hunt those affixes, and, voila, they become better at playing due to the hunt. Hopefully.
    Last edited by SteveCZ; Jan 15, 2017 at 02:24 PM.

  10. #160

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    Law of large numbers. Given infinite resources, any non-zero% recipe will eventually succeed.

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