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  1. #321

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    Quote Originally Posted by Z-0 View Post
    You had to wait 5 to 10 minutes for a match because you were ditching, not because you were S~Legend, because S~Legend matches quickly as well. People who got flagged as ditchers were put into a low priority queue.
    Makes sense. But what's weird is, I met these ditchers quite often, which means I should be in low priority queue, cause it takes dang long (1 - 5 minutes per match?). Then why am I not banned? If I'm not banned (which I shouldn't be, cause I didn't do bad things!), then why am I in low priority queue? Who am I?

    I crashed twice and got dc'd once and that's one during the loading loop onto the next match, this entire week. I never see them anymore though right now.
    Last edited by SteveCZ; Mar 15, 2017 at 11:49 AM.

  2. #322

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    Quote Originally Posted by SteveCZ View Post
    Makes sense. But what's weird is, I met these ditchers quite often, which means I should be in low priority queue, cause it takes dang long (1 - 5 minutes per match?). Then why am I not banned? If I'm not banned (which I shouldn't be, cause I didn't do bad things!), then why am I in low priority queue? Who am I?

    I crashed twice and got dc'd once and that's one during the loading loop onto the next match, this entire week. I never see them anymore though right now.
    1 dc moves you to ditcher queue and 5 gives you the ban?

    Also, ditching arena is ban-able even you did it before the Monday announcement unless you have connection with sega.

  3. #323

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    Hmm if I got disconnected and that temporarily brought me to low priority queue then that makes sense.

  4. #324

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    Quote Originally Posted by Lyrise View Post
    I have to play Devil's Advocate here. If you are playing with a bad connection, and you disconnect frequently, the assumption is that you should stop, since your repeated disconnects is causing problems for your (former) teammates. Also, for a shoddy connection, they can see what your performance is like overall. Would look strange if you only suffer frequent disconnects while in the Arena, while you are perfectly fine on the normal ship.
    Reasonable, but I've seen my fair share of bad luck. I have a decent connection yet I still suffer from occasional bouts of 630 disconnects for no discernible reason. It's unique to PSO2. Usually I find out that my net is having a bad day when I drop from an EQ, relog, and then drop some minutes later. I haven't found a way to predict when this will happen and the only solution that I've found is to wait it out.

    If I'm aware that my internet is not cooperating for the day, then I shouldn't (and won't) join events where my 630 could negatively affect other players. However I really don't like the idea of being banned over a bad luck streak with connection stability going wrong at just the right times. I still disagree with Sega's opinion that punishing ditches takes priority over making sure innocent players aren't caught in the crossfire. At the very least I think how close you are to punishment should be explicitly outlined. This would mean that players with risky connections know exactly when to stop taking risks. And the people that quit on purpose are still going to be deterred once they hit the limit.

  5. #325

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    I think the problem is that their definition of "Innocent players" is defined as people located within Japan. They make their plans based on the fact that it should be contained within Japan, knowing that the connection problems don't happen that often within the confines of Japan, as long as you are not playing on a Vita. While it'd be nice if they made their plans more convenient to foreign players, they're within their rights to not do so (see Scheduled EMs and casino boost periods happening when most of us are asleep).

    As far as I've heard, the only exceptions they will make from the normal rules is if you are connecting to the game using a Vita, since that comes with it's own set of problems (and much more frequent disconnects).

  6. #326

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    Discounts due to internet problems aside. I just like how their way of "fixing" everything is just to threaten to ban people and limit runs.

    1. Magatsu? Threaten bans and then limit it. (Granted this goes hand and hand with 2)

    2. Chain? Threaten bans and tell people they can't use it with banish/vol until they fix it.

    3. EQs? Add a system to lock people out and threaten bans if they ditch or legit disconnect during a limited run.

    4. Battle Arena? Threaten to ban everyone that wants to keep their points instead of losing because the battle arena runs on 90% RNG and 10% player skill. Instead of having a system where it is based on player (not team) performance over simply whether you won or lost, or letting the top player on the losing team keep their points - they simply make it cut and dry. You lose you lose points you win you get points. Doesn't matter how you lost, if it was 6 v 6 or 1 v 6 you still lost therefore you lose your points.

    Even though I bashed the system World of Warships uses for their ranked matches. At least the top player keeps their stars if they lose and they have a system where certain ranks are irreversible. It is still a 100% random team selection environment. The only thing that isn't random is the team layouts. Each team has the same number of Battleships, Cruisers, Destroyers, and Carriers.

    Edit: I'm pretty sure I missed some, but I think my point still stands. Whether than fixing the system they would rather ban players instead of looking into why they are doing something and then resolving it in an acceptable manner.
    Last edited by Vatallus; Mar 15, 2017 at 01:30 PM.

  7. #327

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    Quote Originally Posted by Vatallus View Post
    Whether than fixing the system they would rather ban players instead of looking into why they are doing something and then resolving it in an acceptable manner.

  8. #328

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    All in all, this ban thing is making everyone even JP's getting paranoid to do PvP because they don't know if the server or their net decided to go diarrhea for no reason, DC'd and get flagged. Last i visited, only 1 block is full at prime time JP. Way to go Sega.

    https://twitter.com/tententenkorori/...09524579921920
    Last edited by Meteor Weapon; Mar 15, 2017 at 01:45 PM.

  9. #329

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    Quote Originally Posted by Lyrise View Post
    I think the problem is that their definition of "Innocent players" is defined as people located within Japan. They make their plans based on the fact that it should be contained within Japan, knowing that the connection problems don't happen that often within the confines of Japan, as long as you are not playing on a Vita. While it'd be nice if they made their plans more convenient to foreign players, they're within their rights to not do so (see Scheduled EMs and casino boost periods happening when most of us are asleep).

    As far as I've heard, the only exceptions they will make from the normal rules is if you are connecting to the game using a Vita, since that comes with it's own set of problems (and much more frequent disconnects).
    I'd understand that but they're also discriminating quite a few JP players in the process. People seem to think in Japan, everybody lives in Tokyo or big cities and since servers are located in Japan, everything is alright. But quite a few players living in smaller towns or in the countryside also have dodgy connections. Granted foreigners are the first targeted, but a lot of JP players belonging to the latter categories have also complained about this issue. Not to mention server communication issues also happen in JP when it's SEGA's side of things that is derping, or simply your internet provider deciding to troll you /power outage/whatever right a the wrong time, which can happen everywhere and to everybody

    Discriminating players over connection issues and waving the ban hammer always has been counter-productive, hence why most of the MMOs out there tried to find more elegant solutions, like scaling penalties, so that only people that really don't give a fuck and insist on being a nuisance face the severe penalties, while other just get struck by a smaller penalty, detering them from doing whatever they were doing again (here quiting or trying to get in an EQ when your co can't follow through), instead of jumping straight to banning, which is supposed to be the most severe penalty to be inflicted to a player in any given game.
    Last edited by Zephyrion; Mar 15, 2017 at 01:49 PM.

  10. #330
    "Of their own accord" Enforcer MKV's Avatar
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    Seriously, I'd rather have some people ditch over risking having a single legit player be banned. This is just another example of Sega using the easiest answer they can come up with to 'fix' a problem. While creating another one.
    Enforcer MkX [TE/RA]: Critically injured
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