I didn't say that base atk didnt matter, or that elemental atk was effected by weapon atk variance; just that maybe trying to close up the weapon atk variance after the ~+400ish atk most weapon types seem to have just gotten might be a good idea, and that getting (100%)weapon atk + (base weapon atk * elemental value * enemy elemental weakness modifier) might start to mean more now that we're getting these 15* things.
sure you can get atk from abilities and buffs, and the more pre-weapon atk you have will make variance and elemental weakness matter less as a result of being a lesser part of what's getting multiplied by the multipliers, but lightstream kinda threw all of that off a bit just now. Granted the way Lightstream looks, they'll likely stay as the strongest raw power weapons until -at least- whatever they make for the end-of-episode 6 gear; so it'll be likely that they will be giving us ways to catch up our non-weapon atk before they start giving us weapons with even more atk
it'll probably depend on how much more they keep pushing enemy hp; getting that last 4.6-6.4% atk more often over longer periods of time might eventually add up
now does that mean every hero needs to be juggleing r/crit strike striking or r/crit strike ranged constantly? probably not. but eh effort symbol is still a solid choice of right ring if you don't want to think about your right ring any more than you have to
and well, some places might see you use sword more or gun more, so it might still be beneficiary to have them around anyway; I guess
Last edited by Zorak000; Mar 26, 2019 at 12:43 PM.
you're still missing the fact that neither of those numbers are average damage, they are minimums. with 0% crit rate, the average for each scenario is 96.8% and 97.7%, or half of the boost you're talking about. if it were easier for all classes to reliably max crit without sacrificing SP/SSAs, then it would still be fine even for such a small bonus, but many classes don't have the SP for it or simply don't have ways to gain large amounts of crit chance without relying on a ring like crit field which has a cooldown.
yeah, you're right; I got a few things mixed up. the P.K rings would probably be the way to go if you're into ring juggling then, but otherwise effort symbol would probably still be the more recommendable general use ring. some of the others might have some individual application to unique circumstances but by the time you're considering those you probably know what you're doing.
I'm pretty hyped about hero's switch pas getting buffed. Before I knew how to play hero I was switching weapons a lot and it was a lot of fun (albeit not as much having high dps by using the right pa for the situation).
I hope switching weapons with those pas becomes viable.
Then again, hero's highest single target dps / dpp is from the Talis combo with Racer of Edge and the highest dps on tmg without counter is Moment of Trick so maybe not much will change after all.
I still wonder why there is no L/Hero Boost Keep ring or L/Hero Boost Accel ring yet.
Has anyone tried the balance changes yet? I'm curious how the Rising Slash distribution change is.
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