The game wasn't casual at all, but it helped me grow as a person.
Crafting and grouping were relevant; and casual-friendly updates such as Level Sync were implemented.
Many F2P games are like this! Add P2W to PvPI actually prefer the opposite myself; I'm not too big of a fan of MMOs where you need to put in a lot of work to catch up if you take breaks and require you to play constantly to not fall behind. It just seems too demanding given how much time I have in a day.
and you have your typical Korean/Chinese Game.
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