Originally Posted by
Evangelion X.XX
I did a few random TD3 triggers today that someone hosted (I ran as RaHu).
For the record, both my Qliphad Rifle/Launcher are +225 R-Atk/16pp, and I'm using Union Set with +145 R-Atk/17pp on each piece of unit.
I just wanted to throw out there a few obervations I noticed:
1) Darker Walls take me more than just 2 SatCans/EndAtts, I now need to go for a 3rd one (with wb, ofc).
2) Corrupted Airships now take me 3 fully charged EndAtts; before, it took me 1 fully charged, and 1 half charged (with wb).
I haven't tried TDVR after the wb nerf, so no comments there.
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