Originally Posted by
isCasted
Yesterday around 00:00 JST, when I was checking out new story chapter, it made me do the old BQ free match for the third and fourth times. Once again there wasn't any new solo content. It took 5-10 minutes to find groups for something that's supposed to be the thing to run. It was exact same shit again. And then I realized that there aren't even any new quests, just an added random possibility that new enemies might appear in the old quest. This garbage design disgusts me, and I'm clearly not alone on this one.
Speaking of old episodes, a lot of terrible design choices in the old episodes could simply be attributed to incompetence. The base content was actually interesting. In EP5, however, they have doubled down numerous times on Hero being the only class worth playing and BQs being the core thing. These aren't just side issues that have arisen in the process, it's asinine by design.
As much as I wanted to give them credit for finally addressing many issues that have plagued the game for years (ranging from big ones like block segregation and Weak Bullet to smaller annoyances like meseta autopickup being useless and campship freezing), the core game is now a repetitive mess that's also more trivial than ever. Pugs now clear PD in 4 minutes, and new difficulty that should've come ages ago is still nowhere to be seen. Balance changes that should've happened along with Hero release aren't coming until November, and that's just going to be a first batch, which most likely won't be enough.
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