This entire thread is a stress test.
This entire thread is a stress test.
Spoiler!
Sword>Talis>TMG
why is this thread even up for debate? the numbers have been crunched already. whether you choose to use the right weapon for the job or just stuck to your "muh playstyle" and stay at the bottom. looking at you TMG users on Deus or anything else that isnt mob killing and battery use
the real question is why your not countering that flash right into anga, i bet you let Dio steal your PP too instead of counter attacking that
Last edited by ArcaneTechs; Oct 24, 2017 at 08:07 PM.
tl;dr from this thread : git gud scrub
https://youtu.be/khBp_FCWA6k?t=1m2s
Can't manage to link video without it to start from 0
I'm sure someone's said it before, but using only one weapon is for nerds; use them all according to what's best for the situation.
TMGs primary use is ranged crowd control against clustered enemies, or those in a file; Brand New Star is the bread and butter here, but don't be one of those schmucks that uses nothing but it against single targets, because you probably have a better option, even at range, such as Talis' Racer Edge and Sword's Vapor Bullet, the latter of which is substantially safer to use as a bonus. Second Edge is good for short rapid movement, and a burst of concentrated damage, and its Sword switch function deals solid damage. Final Storm is pretty much only for fodder killing, and Moment Trick is pretty much worthless except to remain airborne or swap to Talis while dealing damage. Overall the worst weapon in your arsenal, but that doesn't mean you shouldn't use it, especially in Buster Quests.
Talis is the king of building Gear; Jet Wheel and Wise Hound rack up hits, and if you combo out of them into other things, including each other, the Gear will rise that much faster. If you're actively building Gear, do this every time you initiate an encounter, even if you plan to use another weapon; combo into a PA-switch. Racer Edge is good sustained ranged damage; toss it twice, then use your normal attack (the one where you flip forward, similarly to Racer Edge's animation) to maintain PP, as the last toss in your combo gives the most. It also has insanely long tracking to the enemy if you Sword-switch from it, and travels much faster than Sword's Flash Trick, so take liberal advantage when you're ready to start slashing. Dive Bullet is slower, but you're invincible for most of it, and it gives you some air control, such as when comboing from Wise Hound into positive to launch Jet Wheel. If you're fond of using Zondeel, and you've taken All Tech PP Save -- and you should anyway because it discounts your support Techniques -- consider using Namegid Type-0, even if you don't favor damage Techniques, as it builds Gear and can stagger enemies; it also works well with Jet Wheel. Talis' status as a ranged weapon can make it hard to utilize otherwise, but give it a try and see how you like it.
Sword is the most versatile weapon you have, and most smart people will be using it most of the time because it's great in almost any situation. Its Step Counter is outrageous, so use it at every opportunity. Two Rising Slashes followed by your basic, double-slashing normal attack is otherwise your best single target damage option. Holding it down is super situational, because the followup attacks don't deal a lot of damage; please don't be one of the idiots who hold it down against bosses. You can cancel it mid-flip to quickly gain elevation, so use this when applicable. Brightness End is your standard crowd control for spread enemies; use it twice, then your double-slashing normal for heavy sustained damage that can make quick work of nearly anything. Vapor Bullet is way more powerful than one might expect, and it has invincibility frames, making it safe to use, and often your best ranged single-target option even from a pure damage perspective. Flash Trick is a good closer, and will track enemies into the air too, so don't use it exclusively to get around between fights. If you want to be fancy, combo into Talis with it to start your Gear combo, which will raise said Gear that much faster. Ki blasts deal decent damage and restore a lot of PP; as such, don't use your basic Sword attacks to regain PP unless you're hitting more than one guy. As above, consider using Namegid Type-0 when you're in the middle of a herd, because even though its damage will suck without a Tech weapon, it will build Gear, and you're at its applicable range anyway when using Sword. Again, combos well with Zondeel.
And while it's not really related, use your fucking Hero Gear. Use it against tough groups, not just bosses, and don't blow the Finish right away, because you get a massive damage increase from it until then. If you're building Gear properly, you can be using this between three and five times during an EQ. It fucking baffles me how many people don't use this at all.
Last edited by Geistritter; Oct 25, 2017 at 02:05 PM.
Some people should learn how to play indeed... others should learn how to be fucking understanding.
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