the force buff only really helps rods, wands maybe so I can JA into ramegid 0 easier and cast another tech to fix my element back. talis already needs to toss out a basic attack before you can use them; but I guess maybe this means you can be more precise and stop your talis earlier without being too early for the JA.
I'd still rather see them alter force and techer's individual approaches to techs; like make force more about focusing individual elements, while techer can taste the rainbow. the issue with force there is that some elements, when placed in an theoretical area devoid of elemental weaknesses, are simply better than others. in particular, fomelgion is simply the easiest to use of the three compounds; I would bet that even if it was significantly weaker than the other two, it would still be the go-to compound since you can stay at a safe distance, and also have AoE for mobbing
Bouncer shoot Photon Blades at zero Gear => this one make me curious, cause usually how many photon blades you shoot are Gear dependent. if that no longer what it do then the DB gear is PA only? also the PB homing ring become more useful I guess
Im not entirely sure that I understoond the info on bumped.org but:
so I guess Ultimate Nab will have a permanent increase in HP and ATK and will have an additional of 100% HP on top of that for 2 weeks.Ultimate Quest Naberius Revival
Enemy HP and ATK UP
Ultimate Quest Naberius (11/8 ~ 11/22)
Enemy HP +100%
RDR +150% (&) EXP +150%
Boooo. More bouncer buffs please.
Also more Katana Buffs.
It'll be nice to see people running Ult Nab again.
PSO, PSU, PS:Po, PSZ | PSO2: Jergraw (All classes 90) Lunaeris Demoria (Fo/Te 90) Onlak (Hr 90)
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with amduscia buffs out of the way I guess they're not going to make free amd field...
why would you want amdu to be a free field when it doesnt operate like the other 2 UQs.
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