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  1. #21

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    Quote Originally Posted by Crayzus View Post
    There is no point playing force unless you have eternal phycho drive. Until they add a skill that works like elemental conversion force is dead.
    but...what? that's...not true. EPD just saves you money and effort. its not as substantial as you've convinced yourself. sure, its nice. but you cope perfectly well without it. why are people like this. why would you ever post this with even a modicum of seriousness. please stop. think before posting

  2. #22

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    Quote Originally Posted by Altiea View Post
    To be fair, most of the info given was outdated...
    Perhaps, I've been away for 18 months, but my strategy still works, so it can't be that bad

  3. #23

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    Whoa, looks like i wasn't in the right mindset then.
    See, i got some really bad info from people.
    I was told to level up dark mastery to the max, i was just trying to follow what i thought was meta, but i guess Light is the way to go in the end.

    May i see some FO/Techer builds of yours? You all are a big help to me, this game is a bit tricky trying to pin-point the top damage with some of the fun classes here.
    Thank goodness i got techer to 75, force is next.

  4. #24
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by Aexorcet View Post
    Those I can calculate, what I can't is the effective DPS in combat (essentially what a parser would tell you). If you're bursting (or PPC), that's the just the raw DPS. If that's not the case and you're using your entire PP bar, then it depends on how fast you can regain PP. That's why I want to test them on a Blaize or something similar. Time how long it takes to deplete it's health bar including the time it takes to stop to regen PP, if any. DPP doesn't directly translate into DPS, so while Ilgrants is more efficient by a considerable amount, that doesn't mean you'll actually be doing more DPS with it over time.

    I can make a sloppy estimate using the stats for each tech:

    Ragrants takes about 9 seconds to empty my 206 PP and then gain it back with rod melee.

    Ilgrants takes 24 seconds to do the same.

    Over the 9 seconds of Ragrants I'd do about 9000% damage, while Ilgrants would do 23000% damage. That's ~1000 DPS for Ragrants but only 900 for Ilgrants. So if my math is right, Ragrants is better than Ilgrants despite the DPP difference. I just want this verified in game.
    all that proves is you do more dmg with ragrants when emptying your pp bar. if you haven't regen'd pp yet, then DPP doesn't matter, only DPS. you'd need to consider how much time it takes to refill your pp bar, then do it again and add up the entire time vs dmg.
    Quote Originally Posted by the_importer_ View Post
    Perhaps, I've been away for 18 months, but my strategy still works, so it can't be that bad
    i'd recommend reading what i posted because fo does not play the same at all as it did 18 months ago or even 5 months ago.
    Quote Originally Posted by Salavtore View Post
    Whoa, looks like i wasn't in the right mindset then.
    See, i got some really bad info from people.
    I was told to level up dark mastery to the max, i was just trying to follow what i thought was meta, but i guess Light is the way to go in the end.

    May i see some FO/Techer builds of yours? You all are a big help to me, this game is a bit tricky trying to pin-point the top damage with some of the fun classes here.
    Thank goodness i got techer to 75, force is next.
    i recommend this tree for after we get the next update that reduces tech ch2/EWH to 5pts. you cover almost all of your bases except max lightning.
    http://arks-layer.com/skillsim/skill...000dBIb0000008
    Last edited by milranduil; Nov 28, 2017 at 09:03 PM.

  5. #25

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    Quote Originally Posted by Salavtore View Post
    Whoa, looks like i wasn't in the right mindset then.
    See, i got some really bad info from people.
    I was told to level up dark mastery to the max, i was just trying to follow what i thought was meta, but i guess Light is the way to go in the end.

    May i see some FO/Techer builds of yours? You all are a big help to me, this game is a bit tricky trying to pin-point the top damage with some of the fun classes here.
    Thank goodness i got techer to 75, force is next.
    Dark is good, I mentioned light just because it's universal. You have enough skill points to get both light and dark. You can even fit all three Techer elements if you wanted.

    Here are some core skill trees:

    http://arks-layer.com/skillsim/skill...000dBIb0000008

    Pick a main element for Fo, then get a second element or max Photon Flare. For Te, take a second element along with light. Avoid anything related to the "Ignition" skills on both trees.

    Quote Originally Posted by milranduil View Post
    all that proves is you do more dmg with ragrants when emptying your pp bar. if you haven't regen'd pp yet, then DPP doesn't matter, only DPS. you'd need to consider how much time it takes to refill your pp bar, then do it again and add up the entire time vs dmg.
    Yes, that is what was done. The time I used it what it takes to drain the entire bar and then refill. The refill is a rough estimate, I used 2.5 seconds. If you want a second bar drain after the PP regen, that doesn't change much:

    Ragrants ~1180 (120%)
    Ilgrants~985 (100%)

    This biases things in favor of Ragrants because the regen time makes up less of the total time.
    Last edited by Aexorcet; Nov 28, 2017 at 09:12 PM.

  6. #26

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    Quote Originally Posted by Salavtore View Post
    Whoa, looks like i wasn't in the right mindset then.
    See, i got some really bad info from people.
    I was told to level up dark mastery to the max, i was just trying to follow what i thought was meta, but i guess Light is the way to go in the end.

    May i see some FO/Techer builds of yours? You all are a big help to me, this game is a bit tricky trying to pin-point the top damage with some of the fun classes here.
    Thank goodness i got techer to 75, force is next.
    If you're willing to buy AC, then you ultimate build would be 1 tree per element for both Fo and Te. Not only are you saving points for other skills and maxing ATK on each tree, but since there's only 2 elements needed per field, you'll be ready for anything as long as you load to proper preset before going on a mission.

  7. #27
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by the_importer_ View Post
    If you're willing to buy AC, then you ultimate build would be 1 tree per element for both Fo and Te. Not only are you saving points for other skills and maxing ATK on each tree, but since there's only 2 elements needed per field, you'll be ready for anything as long as you load to proper preset before going on a mission.
    please stop giving outdated advice... it makes it more confusing for newer players to know what to do.

  8. #28
    PSO2 Trope Curator Altiea's Avatar
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    Jet Boots World
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    Quote Originally Posted by the_importer_ View Post
    If you're willing to buy AC, then you ultimate build would be 1 tree per element for both Fo and Te. Not only are you saving points for other skills and maxing ATK on each tree, but since there's only 2 elements needed per field, you'll be ready for anything as long as you load to proper preset before going on a mission.
    Er... Why are we maxing Stat Ups again?
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  9. #29

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    Quote Originally Posted by the_importer_ View Post
    If you're willing to buy AC, then you ultimate build would be 1 tree per element for both Fo and Te. Not only are you saving points for other skills and maxing ATK on each tree, but since there's only 2 elements needed per field, you'll be ready for anything as long as you load to proper preset before going on a mission.
    you really only need 2 trees for Fo and Te max if you want but how the trees have been done lately, 1ea is perfectly fine.. u gotta catch up faster bro

  10. #30

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    In what universe exactly is maxing stats on all elements not useful? Someone please explain to how putting a couple of points in Bolt is more effective against mechs than fully maxing both masteries. I'm honestly giving you guys a chance to explain this situation before pulling out the "cheap-ass" card and saying that this is simply an excuse not to buy AC.

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