Originally Posted by
Jene-chan
Thing about attack is, there is a point of diminishing returns for it. It was explained to me that when you're in the 3000s range, every +30 is worth it, since you're increasing your attack by 1% of your maximum, but once you hit 4K, it becomes +40 and so on. You need to have a balance of pushing attack and survival stats (HP specifically). My FO units are 170 T-Atk/95 HP/9 PP and at my range of T-Atk, I'd have to invest a significant amount of money to actually get a measurable damage increase and I might have to sacrifice stats to do so and I don't really think that's worth it.
Again, in EP5, you need damage, survival and utility. You can run a glass cannon build if you want, but don't be surprised when you're constantly on the floor and people get tired of tossing Moons at you. Even the best players of the game that you see clearing solo Endless have stats/rings build for both offense, survival and utility so there is reason to not aim for the same.
As was said a few pages back, you don't even need to have insane units to hit this. Doing something like Ares/Stat3/Stam3/Omega Reverie/Arks Fever/Booster on a 12* unit is perfectly acceptable and will give you a good range of attack and HP/PP.
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