I would've said that it destroys the weapon meta for etoile, but their PA notations are so high that jupiter doesn't matter all too much, but lavis is going to be pretty big for etoile. Doesn't help that you can make both those weapons as a Liberate weapon. It does mean that etoile is going to be stuck on Liberate for a while though.
i can't math, help please
so i got:
Damage balancer = Maxed out (70% ?)
S1: Guardian Armor (Reduces damage taken by 7%)
S2: Guardian Armor (Reduces damage taken by 7%)
S3: Guardian Armor (Reduces damage taken by 7%)
S6: Guardian Armor (Reduces damage taken by 7%)
Skill Ring: L/Party Toughness (Reduces damage taken by 5%)
Skill Ring: R/Friends Protection (All Dmg 95%)
1. how much dmg reduction do i have while all of above are activated? (assuming i got 4/4 in my party).
2. how much dmg reduction do i have when my S4:Saint Shield active? (-50% damage taken every x second interval)
thank you in advance
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edit: Overdrive isn't usable in Masq run, is this a bug?
Last edited by quickasker; Dec 18, 2019 at 12:10 PM.
Is coffee good for you?
I believe it's multiplicative ... so, 70% reduction = 0.3 damage taken ..... 7% reduction = 0.93 damage taken ....
0.3 * 0.93 * 0.93 * 0.93 * 0.93 * 0.95 * 0.95 = 0.2046 -> 20.5% damage taken in total.
If you have Etoile Boost and taking multiple hits, you'll get additional bonus (15%/hit, capped at 75%, but reduced by 25%/s) ..... at maximum 75%, you'll take 5.1% damage in total.
has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
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