The amounts of damage reduction we're getting per source aren't really worth focusing on with gear, since as far as I know they work like they did in classic, That being that they're multiplicative decreases to your damage taken, not a multipalicative damage resistance increase. So a 1% DR is multipling the damage you're taking by 0.99, and two would 0.99*0.99, which is like 98.01, the different isn't that big anyway, but there aren't damage resistance numbers that are big enough to make it worth focusing on over hp unless enemies start doing more than 500 or 1000 damage, but lol no one can survive 1000 damage without decking out with defensive stats anyway,
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