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  1. #1

    Default NGS Class Tree Build + Multi Weapon Discussion

    Hopefully these builds can help you guys out when you decide to play another class or some needed direction on where to invest. 20 SP total, lots of skill traps (as in wasted SP), certain skills only needing 1sp because the full 10 is not worth losing out elsewhere on the trees so the builds won't be too confusing in general. If your build didn't make it, either I overlooked it or it's not worth listing (i.e. Te/Gu)
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    PLEASE READ

    1. Keep any in depth discussions about classes in their respective threads (each thread is linked next to their name). General discussion is fine it's about any of the Class Skills, Skill Tree Builds or Multi-Weapon Builds.

    2. Class+Multi Weapon builds are subjective and they always will be for people, casual or hardcore.

    3. These builds are subject to change over time.

    4. These are Meta class builds but I'm adding some leeway to certain builds.

    5. I will not be posting meme class/multi weapon builds for people to use

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    Skill Tree Simulator
    https://arks-layer.com/skillsim/ngs/skillcalc.php

    Hunter Class Discussion
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    Ranger Class Discussion
    Spoiler!


    Force Class Discussion
    Spoiler!


    Fighter Class Discussion
    Spoiler!


    Gunner Class Discussion
    Spoiler!


    Techter Class Discussion
    Spoiler!


    N/A Braver Class Discussion
    Spoiler!


    N/A Bouncer Class Discussion
    Spoiler!


    N/A Summoner Class Discussion
    Spoiler!



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    Last edited by ArcaneTechs; Jun 15, 2021 at 11:13 PM.
    Cast - Gt 50, Fg 20, Gm 25

    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  2. #2

    Default

    Okay so what I've been reading these are good class combos for the time being (I'm not going to get into a full on debate about class combos, I'm just posting some ideas that seem to work right now for people), I will update the OP sometime later but I sort of want to layout what I've read and heard. I'm not going to respond to "well why isn't X good?", I already mentioned I was only going to post meta builds here BUT I want to give some leeway into decent class combos, not going to post meme stuff either. You need to REMEMBER, this is still the first week of the game, no one is going to have solid concrete answer for "whats the best class/combo to play?" either.

    Hu/Fi
    Fi/Hu
    Ra/Hu
    Ra/Fi
    Ra/Gu
    Gu/Hu
    Gu/Fi
    Fo/Te
    Fo/Fi
    Te/Fo
    Te/Fi
    Te/Hu

    ALSO, I think most people know by now, theres a hidden 10% main class weapon bonus on every class. So if you main Hu, you get a 10% damage increase for using Hu's weapons. I am not sure if this damage is applied to a weapon thats been attached to lets say Sword/Knuckles, as in only the Sword would get the damage, not the knuckles. I'm more than likely guessing it won't.

    one more also: Skill Tree Sim added to OP
    \https://arks-layer.com/skillsim/ngs/skillcalc.php
    Last edited by ArcaneTechs; Jun 12, 2021 at 09:35 PM.
    Cast - Gt 50, Fg 20, Gm 25

    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  3. #3
    Love is all ar♥und ♪~ Arika's Avatar
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    Default

    So far, I think Te/Fo is really good combo right now since it is given that their SP can be spent to support one another when both are rely on the same tech.
    Although it is boring since we did that in vanilla PSO2 a lot already. I am looking for other combination of class that would work well.. (I don't simply aim for just fun, but want it to work as good as the regular Fi/Hu Ra/Gu Te/Fo stuffs too)

    I also try out multi-weapon for wand/rod. it is pretty handy, because I never need to swap any other weapon at all as long as I am continue using Te/Fo. the basic use is just like wand, but I change to rod normal attack only to regen PP from far when situation demand, or difficult to go near enemy. Given chance, I can hammer down enemy with element tech PA.

    <br>
    Last edited by Arika; Jun 12, 2021 at 11:25 PM.

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  4. #4

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    Weapon, defense gear stat compare PSO2 and NGS

    Weapon


    Defense gear
    Sizustar Fo/Te 75/75 - Ship-2


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  5. #5
    Garbage-chan Kondibon's Avatar
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    So, because you can use the normal attacks and weapon actions with combined weapons, even if you don't have access to the class, talis and WL seem like good candidates for multi-weapons since their weapon actions are just generally useful even without their skills.

  6. #6

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    Yeah Wired Lance's weapon action is really good for positioning


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  7. #7

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    Added class builds to the OP with some descriptions, shouldn't have to mention that if you dont like them, you dont have to use them. The free SP is for you to decide where to invest into so when you level your sub youre actually doing some damage otherwise i suppose if you invested into a multi weapon, you should be fine.
    Cast - Gt 50, Fg 20, Gm 25

    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  8. #8

    Default

    The Multi Weapon System is very cool indeed... But can sometimes give weird situations. I know the "Normal+WA only" condition
    but I thought Techniques (which are not PAs since they are common to several Classes) would be an exception. I was wrong and
    I paid the high price. I'm a TEchter/FIghter. I can use Techniques. I can use a Rod (TD+Rod Multi Weapon). But I cannot equip or
    use any Technique with my weapon. So this system makes me a TEchter unable to use Techniques, in a way. That may be the
    shittier thing I saw for a very very long time. Of course, I switched to a TD+Talis Multi Weapon an everything went back to normal
    but still... This is bullshit to me.

  9. #9
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Terrence View Post
    The Multi Weapon System is very cool indeed... But can sometimes give weird situations. I know the "Normal+WA only" condition
    but I thought Techniques (which are not PAs since they are common to several Classes) would be an exception. I was wrong and
    I paid the high price. I'm a TEchter/FIghter. I can use Techniques. I can use a Rod (TD+Rod Multi Weapon). But I cannot equip or
    use any Technique with my weapon. So this system makes me a TEchter unable to use Techniques, in a way. That may be the
    shittier thing I saw for a very very long time. Of course, I switched to a TD+Talis Multi Weapon an everything went back to normal
    but still... This is bullshit to me.
    I think it's fine that tech usage is tied to weapon usage in the context of a multi weapon where the only tech weapon is one you don't have, but even if you combine two tech weapons, the primary one is the one that determines if you can use techs with it with your class (I can't use techs from the weapon pallet with a rod/talis as Te even if I only want to use it as a talis). There were some data-mined icons a while ago that included versions of all the tech icons with smaller weapon symbols over them, so I think the idea is supposed to be that you can specify which weapon you cast techs with on a per slot basis, but that doesn't seem to be in.

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