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  1. #1

    Default NGS Gunner Class Discussion

    Released Jun 9th


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    ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. Consider visiting them for more information that may or may not be here or for your general update information for the game:

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    Last edited by ArcaneTechs; Aug 11, 2021 at 03:10 AM.
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  2. #2

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    How are my fellow Gu players feeling about the class from the Beta? Chain Trigger without ever having to apply it one spot and building up chains with normals/PA's without accidentally setting off it off. Being rewarded with more DPS after setting off a chain with that blue ring bonus around you that increase normal/SRA bullet count. Hang time is improved that you can maintain the same height longer. Fancy gun twirling after shooting

    My only gripes about the class:
    - Needs more cancels (feels clunkier compared to PSO2's Gu)
    - More PA's (which I'm sure they'll add more later)
    - Reduce the hitstop a bit on Sat Aim (don't remember the english name)
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  3. #3

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    Quote Originally Posted by ArcaneTechs View Post
    - Needs more cancels (feels clunkier compared to PSO2's Gu)
    They mentioned in one of the surveys reports that they're gonna make adjustments for canceling out of attacks in the launch version for every weapon (except maybe sword, since that one already got adjustments for the 2nd CBT).
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

    Youtube: https://www.youtube.com/c/ezodagrom
    Steam: http://steamcommunity.com/id/ezodagrom

  4. #4
    Filler-man!! _(:3」 final_attack's Avatar
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    Default

    Negatives :
    - Cancel timing mid PA _(:3」This one is my biggest one
    - CrossBullet (? SatAim one) way too close, imo .... Might be fixed with more play time, I think. Felt really hard in tps _(:3」

    Positives :
    - More shooting, less kicking
    - Chain felt nice (can be increased with PAs)
    - Doesn't seems to lock mouse movement in tps anymore \o/
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  5. #5

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    Every skills related to TMG is good to take i guess, and "overwhelm" the last thing to spend points ?
    "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
    - Godot, Ace Attorney 3

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