PSO2 and NGS remind me of how RPGs struggled to offer long-term value due to small available memory in the NES-era, expanding their lifespan by ramping difficulty up and forcing players to farm. On the other hand, games such as arcade games could be played again and again. One thing that I liked about PSO2 is that even though it still had farming in its DNA, all the different quest types made endgame feel like walking into such an arcade, picking whatever you like and improving just for fun whereas NGS feels more like one of those RPGs. I enjoy open worlds, but I don't think PSO2 benefited from it.