Now that you mention the credits, I wasn't sure how true that was when I first heard about it which is why I said he still had to be apart of the team. I haven't been to roboarks site in a long time either. sucks though since the current director is in charge forever at this point.
You sort of still have this but with Luciel but I agree with you, the rooted game cycle was what made the older games fun, same with PSO2 and those should have remained while having the open world being an option. I don't feel like talking semantics about LQs if someone brings it up, they're not fun to run lol
This choice as done to simplify the work flow, thats why none of the weapon series have any kind of unique flavor text per weapon or (at least from what I remember) the description of the series itself. We're forever stuck with generic text like "A weapon that's part of the Double Saber Category". idk when or if we'll ever get single weapons based off monster parts or unique weapons with different effects like we did in the old games again, just seems dead at this point for keep everything a part of a series which kinda sucks still. As much as I hate those because they're not optimal, I want those back because of designs they can have.
Do you not remember that stream when Sakai basically called the playerbase a bunch of whiners? (something very similar to that at least) ya, ever since that happened back in like I think 2019? 2020? before NGS, they stuck to this stream format of no more Dev appearances and hosts to talk about the content. and well, this leads back to my complaint (or everyones), whats there to be excited for? another amazing seasonal LQ? more recolors for the SG scratch? re-runs of past scratches? dude we heckin added another Dread/Starless enemy/mob!! Heres a new 10* that you won't get!! New PA/Techs? Nope, you got enough. New Class skills? ya here you go but it won't really change up the class much. New roadmap with nothing exciting to keep you coming back? here you go! all so tiring man
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