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  1. #41

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    PSO2 and NGS remind me of how RPGs struggled to offer long-term value due to small available memory in the NES-era, expanding their lifespan by ramping difficulty up and forcing players to farm. On the other hand, games such as arcade games could be played again and again. One thing that I liked about PSO2 is that even though it still had farming in its DNA, all the different quest types made endgame feel like walking into such an arcade, picking whatever you like and improving just for fun whereas NGS feels more like one of those RPGs. I enjoy open worlds, but I don't think PSO2 benefited from it.

  2. #42

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    Not too much activity on these forums nowadays, guess all of the "PSO2 is dying" videos that YouTube has been recommended must be not too far off. Just curious, have any of the cons I posted back in 2021 been fixed?
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  3. #43

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    Quote Originally Posted by the_importer_ View Post
    Not too much activity on these forums nowadays, guess all of the "PSO2 is dying" videos that YouTube has been recommended must be not too far off. Just curious, have any of the cons I posted back in 2021 been fixed?
    The Phantasy Star Fleet Discord seems to have a monopoly on the western PSO2 community from what I've seen since the Tweaker kinda points people there.

    As for your list of Cons:
    -Lack of Techs
    They have added 6 more Techs (2 for Wind, Light, and Dark) since launch as well as Compound Techs

    -Not having Titles from the start is not motivating me to play enough
    Titles have been added, and they primarily reward SG

    -Can't trade with other premium players
    This is still the case

    -No "My Room", they could have at least sent you to your regular PSO2 room without having to change game
    Creative Spaces are coming in June, and they are far more expansive than MyRooms

    -Speaking of which, you need to log out everytime you want to change characters
    They have added back the option to go to Ship Select without logging you out

    -Most new enemies are just ugly, very basic design
    This is personal taste based, but there have been some interesting new designs and remixes IMO

    -Recycling old enemies was lazy
    Since there does seem to possibly be a lore reason for it, I'm personally not bothered by this one much, though having a Rockbear reskin for 3 of the 4 regions is kinda grating

    -They should have limited certain enemies per areas
    This is still pretty much the same, though some combat sectors have more spawns of certain types and some even exclude some types (like the newest area being [almost] only DOLLS, but from every region)

    -Public chat reaches too far, it's very annoying
    I think there are now some options to reduce Public Chat, but I can't recall at the moment

    -Meseta is very limited. Enemies and selling junk doesn't give much and once you get all of the red box, it feels like all you have left is a weekly allowance.
    There are a lot more weekly Meseta Tasks as well as three Daily Vendor Item types which give a total of ~100k per day, but yeah, the majority of meseta to be made is from Scratches and rarer affixes (assuming you have Premium/a Shop Pass). (EDIT: As of 05 April 2023, Tasks have been updated so you get more Meseta overall weekly, but it is distributed mainly through Daily Tasks at 130k per day for completing your Dailies.)

    -EXP boost is limited at 10% for premium, 10% is you spend 250SG and 10% for Region Mag
    Aside from a couple of really big EXP Tasks before the 3rd and 4th regions, Yellow Trigger Missions are similar to bonus quests for massive EXP nowadays. Also EXP boosters are a little more abundant; you can trade in your unused free daily SG scratch items for EX+25%s and EX+50%s, and the Mission Pass has a few as well.

    -Sub-class almost feel pointless now except for when you need to get it to Lv15/Most skills are main class now
    There are more subclass usable skills now, but mileage will vary on how you feel about them

    -My main class, Fo, feels very nerfed now. It can't boost and most of its Skills are meant for PP and not making your techs stronger
    There are more power boosting skills for Force, on top of being one of the only two classes that can use Compounds

    -Very little story so far and I hope it doesn't turn out to be something like "ARKS were the real enemy the entire time!"
    They have added more story, including side stories, but there are still lots of unanswered questions, and there is still less overall story compared to PSO2 in the same time period from release

    -The music is also very generic. Phantasy Star OSTs always had something too them, but I'm not feeling this one (except for the Deads/Veterans music)
    Again, personal taste, but some of the newer tracks sound great to me, especially the Dark Falz themes

    -The game in general feels soulless. Phantasy Star games were always flawed, but had a certain charm, a soul to them. This one seems like a cookie cutter of how to make an MMO and they branded the name Phantasy Star to it
    The game is definitely more fleshed out and has had a lot of QoL fixes since launch, but again, mileage will vary
    Last edited by Anduril; May 2, 2023 at 11:56 AM.

  4. #44

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    Quote Originally Posted by Anduril View Post
    The Phantasy Star Fleet Discord seems to have a monopoly on the western PSO2 community from what I've seen since the Tweaker kinda points people there.....
    Thank you very much for the answers, I may check it sometime this year (either before or way after Tears of the Kingdom).

    Cheers
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  5. #45

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    The latest update really changed the game for me..

    https://youtube.com/shorts/QDUcFdWbp58?feature=share

  6. #46
    Team: Outsourced Mutiny lostinseganet's Avatar
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    I am glad that home building will come to Pso:Ngs. I hope VR comes to the game.
    You need good D...!? Well so do I!
    PSO 2 + D.D.R.♪, Playable Instruments, AND karaoke! Think of the Competitive Anime Conventions!Dreamcast was art, and like art it was not appreciated until it was DEAD
    I like teh magics in my melee. Not teh melee in ma magics (^_0),
    Lostinseganet: Self proclaimed Melee FOrce!

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