Characters
Rufina- AP rises by double Action card, not double her AP.
Orland- AP rises equal to number of Sword type items on your team divided by 2.

Items
Blade Dance- No Double Insanity, has "Steady Damage- Before each turn, the Story Character who equips this card loses 1 HP."
Berdysh- Must be a Hunter Humanoid, not or.
Red Slicer- Opponent, not opponent attacker.
Black King Bar- Opponent, not opponent attacker.
Heaven Punisher- Gun Type, not Sword Type.
Holy Ray- No Enemy Bonus.
Samba Maracas- Gun Type, not Sword Type.
Dremaga- Should be "Dreamaga".
EGM- 9 EX Bonus, not 6.

Enemies
Gulgus- Equal to, not equal to half.
Gibbles +- MV set to 1 for 6 turns, not permanently.
Guil Shark- +2 AP for each other Guil Shark, not +1.
Govulmer- 1 space to left and right, not all around.
Death Gunner- 1 space to left and right, not all around.

Action
Split Boost- Should be "Spirit Boost".
Mighty Knuckle- Actually remaining ATK x 1.5.
Ghost Blast- AP gain is equal to own cards destroyed divided by 3.
Assault- AP is equal to 5 minus number of own cards on field.
Hand Break- No Hand Disrupter

Assist
Flatland- Actual description is: User of this card may place Enemy cards on any square desired.

<font size=-1>[ This Message was edited by: Arislan on 2004-04-21 15:56 ]</font>