I'm surprised those weren't listed :|
- Simple is messed up, it doesn't work like it says. I think it shuts off Fixed Range, not adding it, but rather allowing..Stella..to Slash.
I'm surprised those weren't listed :|
- Simple is messed up, it doesn't work like it says. I think it shuts off Fixed Range, not adding it, but rather allowing..Stella..to Slash.
On the Cbringer Rifle i believe it does says Ac unable.
It isn't AC Unable, as it can use only Tech Action Cards :|On 2004-05-11 18:30, Aziangangster wrote:
On the Cbringer Rifle i believe it does says Ac unable.
This is useful information, so I'm going to give it a bump up.
wow
they made all these mistake?
anythig that has return says recover in battle
I used Orland (offline) with a Black king Bar with the combo as follows, HPattack,SWattack and Stab. I attacked Reiz directly and she defended with wall (no assist cards or creatures were in play). When this attack was finnished, My weapon recieved 8 or 9 dammage. The same thing is also with Chain sawd (Sorry that name was changed to CHAIN SWORD). None of the cards used say anything about this!
What about Chaos Bringer? It doesn't gain attack unless it is on the field! The card description says that it gains 2 attack for every ally Item or Creature destroyed. This makes you asume that it is still gaining attack while it is in your deck during battle.On 2004-04-10 12:50, Arislan wrote:
Characters
Rufina- AP rises by double Action card, not double her AP.
Orland- AP rises equal to number of Sword type items on your team divided by 2.
Items
Blade Dance- No Double Insanity, has "Steady Damage- Before each turn, the Story Character who equips this card loses 1 HP."
Berdysh- Must be a Hunter Humanoid, not or.
Red Slicer- Opponent, not opponent attacker.
Black King Bar- Opponent, not opponent attacker.
Heaven Punisher- Gun Type, not Sword Type.
Holy Ray- No Enemy Bonus.
Samba Maracas- Gun Type, not Sword Type.
Dremaga- Should be "Dreamaga".
EGM- 9 EX Bonus, not 6.
Enemies
Gulgus- Equal to, not equal to half.
Gibbles +- MV set to 1 for 6 turns, not permanently.
Guil Shark- +2 AP for each other Guil Shark, not +1.
Govulmer- 1 space to left and right, not all around.
Death Gunner- 1 space to left and right, not all around.
Action
Split Boost- Should be "Spirit Boost".
Mighty Knuckle- Actually remaining ATK x 1.5.
Ghost Blast- AP gain is equal to own cards destroyed divided by 3.
Assault- AP is equal to 5 minus number of own cards on field.
Hand Break- No Hand Disrupter
Assist
Flatland- Actual description is: User of this card may place Enemy cards on any square desired.
<font size=-1>[ This Message was edited by: Arislan on 2004-04-21 15:56 ]</font>
I have only one thing to say to this...What about Chaos Bringer? It doesn't gain attack unless it is on the field! The card description says that it gains 2 attack for every ally Item or Creature destroyed. This makes you asume that it is still gaining attack while it is in your deck during battle.
<font size=-1>[ This Message was edited by: Arislan on 2004-06-08 16:23 ]</font>
I hope I don't go against the rules for bumping this.
In this site card database says Final Impact has 6 HP when it should say 5?
And Guilty Light says it has 1 AP when is 0?
<font size=-1>[ This Message was edited by: Malkavian on 2004-07-31 08:38 ]</font>
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