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  1. #1

    Default

    I have a question for anyone who knows about this, does anyone know if whenever you die, whether or not you will drop your weapon(like the Dreamcast) or will you keep it(like the Gamecube)? Thanks.
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
    BlazBlue: Litchi, Noel

  2. #2
    lolDiads
    Join Date
    Apr 2001
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    If Diad was a planet in PSU, I'd live there
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    2,589

    Default

    You keep it. The penalty for death is a lower ranking at the end of a mission, which basically nets you less job experience and a smaller bounty.

  3. #3

    Default

    oh, better than losing a weapon I guess, but sux that they still give penalties for dying.
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
    BlazBlue: Litchi, Noel

  4. #4

    Default

    Yeah, it still sucks. There really shouldn't be any penalties for dieing at all, it happens so much in these games.

  5. #5

    Default

    You know how many people would be pissed off if Sonic Team decided to make weapons drop on the ground again?!

  6. #6
    The Master of Mispeled Words Moo2u's Avatar
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    Apr 2001
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    Spamada
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    Default

    It was crappier when all your mesta dropped also. Ohhh boy...

    But ya, I like penalties for dying. Gives a reason to stay alive.

  7. #7
    Death from Above Dre_o's Avatar
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    Jul 2005
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    The place where it is cold
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    2,220

    Default

    On 2006-06-08 17:21, Moo2u wrote:

    But ya, I like penalties for dying. Gives a reason to stay alive.
    And that, ladies and gentlemen, is how we make games more challenging. Steeper penalties=more stategy

    (and hopefully less n00bs who don't like losing money )

    this post was not sarcastic

  8. #8

    Default

    I agree. Death penalties are a necessity...or else not much emphasis would be placed on staying alive, which I assume is the main objective of the game (oh and to find Red boxes. unless they're not red in PSU )

  9. #9
    techn0rganic
    Join Date
    Aug 2004
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    Saskatchewan, Canada
    Posts
    950

    Default

    Plus in old pso the weaker characters died, and losing your weapon pretty much screws you over.

  10. #10

    Default

    You're ranked at the end of the mission for how well you did. Dying means you didn't do as well. Therefore you get a lower rank. Makes sense to me. Why would they reward a team who stayed alive the whole time the same as a team who died 20 times each?

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