I have a question for anyone who knows about this, does anyone know if whenever you die, whether or not you will drop your weapon(like the Dreamcast) or will you keep it(like the Gamecube)? Thanks.
I have a question for anyone who knows about this, does anyone know if whenever you die, whether or not you will drop your weapon(like the Dreamcast) or will you keep it(like the Gamecube)? Thanks.
Street Fighter IV: Chun Li, Ryu
King of Fighters XII: Terry, Kim, Kyo
BlazBlue: Litchi, Noel
You keep it. The penalty for death is a lower ranking at the end of a mission, which basically nets you less job experience and a smaller bounty.
oh, better than losing a weapon I guess, but sux that they still give penalties for dying.
Street Fighter IV: Chun Li, Ryu
King of Fighters XII: Terry, Kim, Kyo
BlazBlue: Litchi, Noel
Yeah, it still sucks. There really shouldn't be any penalties for dieing at all, it happens so much in these games.
You know how many people would be pissed off if Sonic Team decided to make weapons drop on the ground again?!
It was crappier when all your mesta dropped also. Ohhh boy...
But ya, I like penalties for dying. Gives a reason to stay alive.
And that, ladies and gentlemen, is how we make games more challenging. Steeper penalties=more stategyOn 2006-06-08 17:21, Moo2u wrote:
But ya, I like penalties for dying. Gives a reason to stay alive.
(and hopefully less n00bs who don't like losing money )
this post was not sarcastic
I agree. Death penalties are a necessity...or else not much emphasis would be placed on staying alive, which I assume is the main objective of the game (oh and to find Red boxes. unless they're not red in PSU )
Plus in old pso the weaker characters died, and losing your weapon pretty much screws you over.
You're ranked at the end of the mission for how well you did. Dying means you didn't do as well. Therefore you get a lower rank. Makes sense to me. Why would they reward a team who stayed alive the whole time the same as a team who died 20 times each?
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