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  1. #1
    Everyone's a Critic DonRoyale's Avatar
    Join Date
    Feb 2006
    Location
    Windsor, Ontario, Canada
    Posts
    2,880

    Default

    ...can officialy rule the world.
    Kyousei - 21 Fnewm

  2. #2

    Default

    Old fad.













    *posts*

    C'mon... no whammies... STOP!

  3. #3
    All Your Base Are Belong To Us
    Join Date
    Jul 2006
    Location
    Cruxis Organization of Angels
    Posts
    553

    Default

    u u u u me i wanna be that umpteenth person!!!

  4. #4

    Default

    On 2006-07-15 20:53, Hrigg wrote:
    C'mon... no whammies... STOP!
    Press Your Luck was the shit. I used to have a PC version of it and lost it in a format a couple years ago.

    Cold as winter, guns of summer. Point and watch them run.
    Which PSO-W Member Are You?

  5. #5

    Default

    10239473616494682763th

    It should be 10239473616494682763rd

  6. #6

    Default

    10239473616494682763th in this thread...


    Ok, now that I posted that, can I rule the world?

  7. #7

    Default

    Shar, ya PWN...

  8. #8
    The Master of Mispeled Words Moo2u's Avatar
    Join Date
    Apr 2001
    Location
    Spamada
    Posts
    1,827

    Default

    I predict a quote cannon in our near future...

  9. #9
    Down for the Getdown
    Join Date
    Dec 2005
    Location
    The 36 Chambers
    Posts
    2,301

    Default

    I'LL PREDICT YOU!

  10. #10

    Default

    Quote Cannon Import SystemFile.

    //================================================== ============================
    //QuoteCannonImport
    //================================================== ============================

    import QuoteCannonImport.exe

    //================================================== ============================
    define MainSystemQuote
    {

    SetSelector
    {
    set hotspot
    {
    version
    {
    QuoteVision[BB]
    KingVisualQuoteIron
    }
    }
    }
    }
    //============FileDefineSystem
    define MainSytemBus
    {
    set hotspot
    {
    version
    {
    A Quote Scripttion
    QuoteAMon
    }
    }


    //================================================== ============================

    anim Quote
    {
    SetSelector
    {
    Set Hotspot
    {
    version
    {
    Value All Qutoe Jarl
    Quote Systembus file .ert OF rts
    //I hate sega
    //On the rest, I am to lazy to edit them.
    }
    version
    {
    Visual Cavalry N Jarl_BoredB
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    }
    }
    }

    //================================================== ============================

    anim Walk
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_WalkB
    ReplaceTexture Cavalry G Normal Standard/Cavalry G Normal Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    tag FootstepLeft 0.60 true
    tag FootstepRight 0.05 true
    tag FootstepLeft 0.95 true
    tag FootstepRight 0.50 true
    Connect FRONTABDOMEN heroglow hotspot
    }
    }
    }
    }

    //================================================== ============================

    anim Death
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_DeathA
    tag SpecificSoundSet 0.00 false AHeroHasFallen checkOwner
    tag SpecificSoundSet 0.60 false HeavyFall checkVisible
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    connect ATTACHPOINT soul hotspot
    connect ATTACHPOINT soulaurora hotspot
    connect ATTACHPOINT heavenlight hotspot
    }
    }
    }
    }

    //================================================== ============================

    anim Idle
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_IdleA
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    }
    }
    }


    anim Recover
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_IdleA
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    connect HOTSPOT sunlight hotspot
    connect HOTSPOT Groundglow hotspot
    }
    }
    }
    }

    //================================================== ============================

    anim Attack
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_attackA
    tag Attack 0.50 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    version
    {
    Visual Cavalry N Jarl_attackB
    tag Attack 0.50 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    version
    {
    Visual Cavalry N Jarl_attackC
    tag Attack 0.48 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    }
    }
    }

    //================================================== ============================

    anim Flail
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_FlailA
    tag Attack 0.40 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    }
    }
    }

    //================================================== ============================
    anim gore
    {
    SetSelector
    {
    set hotspot
    {
    version
    {
    Visual Cavalry N Jarl_attackA
    tag Attack 0.50 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    version
    {
    Visual Cavalry N Jarl_attackB
    tag Attack 0.50 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    version
    {
    Visual Cavalry N Jarl_attackC
    tag Attack 0.48 true
    tag GenericSound 0.40 true
    ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
    // ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
    connect RightHand scythe hotspot
    Connect TopOfHead Head hotspot
    Connect FRONTABDOMEN heroglow hotspot
    }
    }
    }
    }


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