Hacker's Delight
(letter from Philip)
Is there any logical reason at all that can explain Sega's monthly fee of $8.95 a month for Phantasy Star Online Episode I & II for GameCube, considering:
a) The Japanese (JP) fee s roughly $12 for 3 months.
b) The PSO servers don't even save our character data and, as the past has shown, have had horrible security concerning hacking.
I have nothing againt online fees. I bought PSOv2 for Dreamcast, and had multiple Hunter's Licenses during the time that i played it. But a 2.25X rate hike over the JP version for even worse service is just inexcusable.
(reply from EGM)
Your points are valid, Phil, but they fail to see the whole picture. To get a better understanding of Sega's pricing policy, we asked Rich Briggs (senior product manager at SOA) to clarify. Rich says, "The higher monthly fee is necessary given the increased customer service and online network costs in the U.S. Japan, being a smaller geographic area than the U.S., has lower costs associated with it'so online infrastructure. Japan also tends to have less extensive customer service issues than the U.S. With respect to security, U.S. hackers were the primary cause of most of the problems with the Dreamcast version of PSO. There were not nearly as many problems with Japanese hackers, and Sonic Team was constantly forced to update the servers to counteract various U.S.-spawned issues. Therefore, there are added security costs for running the servers in the U.S., since the security has been improved dramatically over the DC version. So, in fact, the higher fee will actually lead to better customer service, better online maintenance and better security than the DC version, all of which are necessary given the reasons listed above. Finally, the monthly fee brings with it access to new downloadable quests, items and events."
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