is there going to be a fee for people on xbox 360 fr xbox live? cause i know FFXI doesn't have a fee if you have a gold subscription, im just wondering, does anyone know
is there going to be a fee for people on xbox 360 fr xbox live? cause i know FFXI doesn't have a fee if you have a gold subscription, im just wondering, does anyone know
No, no one knows. It's likely you'll have to pay the Guardian's Fee regardless of your Xbox Live subscription level, though.
i hope not
Why? If you're paying for Xbox Live Gold already, then you're obviously getting your money's worth anyway, else why are you paying for the service? And if you have Silver, then you're not paying anything for the service.On 2006-08-13 20:12, Pacpunk wrote:
i hope not
Sega isn't going to provide content as well as update and maintain the servers for free, and Microsoft isn't going to develop content nor provide patches for them.
As far as I know, FFXI on the 360 does require a monthly subscription fee, and is basically completely independant of whether your XBL subscription is Silver or Gold.
PSU will almost certainly work similarly, and require a fee. That doesn't make it a smart move on their part, but then Sega isn't really known for smart business moves anyway so that shouldn't surprise anybody.
How is it not a smart move? Revenues have to come in somehow.
Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.
that sucks ill just have to quit WoW then
That's something you should do anyway.On 2006-08-13 23:34, Pacpunk wrote:
that sucks ill just have to quit WoW then
Two months clean and WoW-free for me! *cheer*
I could go really in-depth on this, but then the post gets bloated and kinda boring to read. The short of it is, charging a monthly fee greatly reduces your potential playerbase. The number of game players who are willing and able to play monthly for a video game is relatively small to begin with, and that market is saturated (or close to saturated) already by WoW and every other MMO out there.On 2006-08-13 22:30, A2K wrote:
How is it not a smart move? Revenues have to come in somehow.
By making a game with a monthly fee, Sega is basically hamstringing the number of copies they'll be able to sell, and by extension, the amount of up-front revenue they'll receive from game sales. It's entirely possible to run a robust online service without a monthly fee since a well-made game can sell a lot of copies if it doesn't require a monthly fee; games like Guild Wars and Diablo 2 pull this off spectacularly. Other games don't even require an up-front purchase of the game, but survive based on optional, premium content and microtransactions (Second Life, Softnyx's games, etc), but that's getting a bit tangential to the thread.
The point is, there are other places that revenue can come from, and a monthly fee is universally bad for the customer, and occasionally bad for the developer, too.
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